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	<title>Comments on: What Not To Do (Vol 3)</title>
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	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>By: Joshua Brown</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-3/comment-page-1/#comment-880</link>
		<dc:creator>Joshua Brown</dc:creator>
		<pubDate>Wed, 12 May 2010 23:20:11 +0000</pubDate>
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		<description>my favorite character on the Plants Vs. Zombies game is none other than the Michael Jackson zombie.:.,</description>
		<content:encoded><![CDATA[<p>my favorite character on the Plants Vs. Zombies game is none other than the Michael Jackson zombie.:.,</p>
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		<title>By: Michael Aulia</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-3/comment-page-1/#comment-509</link>
		<dc:creator>Michael Aulia</dc:creator>
		<pubDate>Fri, 16 Oct 2009 05:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=1003#comment-509</guid>
		<description>The Last Remnant is one of those fantastic RPGs but it&#039;s so bad because of the loading times on just about everything! :@

The Witcher had this problem but it was patched afterwards</description>
		<content:encoded><![CDATA[<p>The Last Remnant is one of those fantastic RPGs but it&#8217;s so bad because of the loading times on just about everything! :@</p>
<p>The Witcher had this problem but it was patched afterwards</p>
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		<title>By: Chaz</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-3/comment-page-1/#comment-508</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Thu, 15 Oct 2009 19:24:39 +0000</pubDate>
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		<description>Totaly agree with you, I see lots of games that look fantastic aesthetically but feel sluggish and uninspired when playing. I think its definately something you need to realise whilst in production too, as realising it 5% from completion just isn&#039;t worth anything, so you&#039;re effectively releasing a game you know is bad. 

Nice article!</description>
		<content:encoded><![CDATA[<p>Totaly agree with you, I see lots of games that look fantastic aesthetically but feel sluggish and uninspired when playing. I think its definately something you need to realise whilst in production too, as realising it 5% from completion just isn&#8217;t worth anything, so you&#8217;re effectively releasing a game you know is bad. </p>
<p>Nice article!</p>
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		<title>By: Porter</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-3/comment-page-1/#comment-501</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Thu, 15 Oct 2009 05:19:37 +0000</pubDate>
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		<description>Excellent example of another professional game that was well known, yet suffered these issues. Thanks for reading, and for adding more evidence to my ideas.</description>
		<content:encoded><![CDATA[<p>Excellent example of another professional game that was well known, yet suffered these issues. Thanks for reading, and for adding more evidence to my ideas.</p>
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		<title>By: sketch</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-3/comment-page-1/#comment-500</link>
		<dc:creator>sketch</dc:creator>
		<pubDate>Wed, 14 Oct 2009 21:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=1003#comment-500</guid>
		<description>speaking of games where you can outrun your bullets...  in the Twisted Metal series, you could launch a Reco-Bomb, but when using turbos... you would hit it instantly, because you were going faster than it&#039;s launch speed (launch speeds were not relative to the speed of what launched it).  this classic failure carried on through each version i remember playing.

also, the same game series suffered from slow game play due to a change in physics when the game changed hands after Twisted Metal 2.  Took me a while to think of why it felt less fun, and I boiled it down the wall collisions being harder to recover from.

and I agree with the need to fast-forward time in tower defense games,  Plants vs Zombies lacked this surprisingly.

great topic!</description>
		<content:encoded><![CDATA[<p>speaking of games where you can outrun your bullets&#8230;  in the Twisted Metal series, you could launch a Reco-Bomb, but when using turbos&#8230; you would hit it instantly, because you were going faster than it&#8217;s launch speed (launch speeds were not relative to the speed of what launched it).  this classic failure carried on through each version i remember playing.</p>
<p>also, the same game series suffered from slow game play due to a change in physics when the game changed hands after Twisted Metal 2.  Took me a while to think of why it felt less fun, and I boiled it down the wall collisions being harder to recover from.</p>
<p>and I agree with the need to fast-forward time in tower defense games,  Plants vs Zombies lacked this surprisingly.</p>
<p>great topic!</p>
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		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-3/comment-page-1/#comment-499</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Wed, 14 Oct 2009 19:59:18 +0000</pubDate>
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		<description>Very goooood point! :)</description>
		<content:encoded><![CDATA[<p>Very goooood point! <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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