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	<title>Comments on: The Importance Of Plot</title>
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	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>By: Cut Scenes In Flash Games &#124; ArcadePortal</title>
		<link>http://blog.princeporter.com/the-importance-of-plot/comment-page-1/#comment-503</link>
		<dc:creator>Cut Scenes In Flash Games &#124; ArcadePortal</dc:creator>
		<pubDate>Thu, 15 Oct 2009 15:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=366#comment-503</guid>
		<description>[...] a minimal amount of work, a significant increase in value can be added. I&#8217;ve spoken of the importance of plot, and it&#8217;s simple intros like these that can achieve the desired story telling [...]</description>
		<content:encoded><![CDATA[<p>[...] a minimal amount of work, a significant increase in value can be added. I&#8217;ve spoken of the importance of plot, and it&#8217;s simple intros like these that can achieve the desired story telling [...]</p>
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		<title>By: ozdy</title>
		<link>http://blog.princeporter.com/the-importance-of-plot/comment-page-1/#comment-130</link>
		<dc:creator>ozdy</dc:creator>
		<pubDate>Sat, 15 Aug 2009 10:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=366#comment-130</guid>
		<description>Heh, the Dream Master, it took me a day to beat it (15+ hours), and the last level is indeed too frustrating, but nothing good old pattern memorization can&#039;t do :)

The NES has much harder beasts with planned difficulty (Battletoads) and fake difficulty (Japanese Super Mario 2). I&#039;ve beaten the latter, but the former is a beast :)</description>
		<content:encoded><![CDATA[<p>Heh, the Dream Master, it took me a day to beat it (15+ hours), and the last level is indeed too frustrating, but nothing good old pattern memorization can&#8217;t do <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The NES has much harder beasts with planned difficulty (Battletoads) and fake difficulty (Japanese Super Mario 2). I&#8217;ve beaten the latter, but the former is a beast <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Porter</title>
		<link>http://blog.princeporter.com/the-importance-of-plot/comment-page-1/#comment-128</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=366#comment-128</guid>
		<description>Haha, thanks for the comments guys. It really is a matter of answering the simple question of why something is happening, no matter your answer it&#039;s usually always fulfilling enough to satisfy the player.

As for Dream Master, it&#039;s definitely one of the harder good quality NES games I&#039;ve played. The train is hard, but definitely not the hardest the game has to offer. Nightmare land is a 3 part level and is ridiculously hard, especially considering the fact that if you lose all your lives, back to part one of nightmare land. On top of that, you don&#039;t get a check point at bosses, you actually have to replay the entire level again, keep high health, then beat the boss all in a single run, it&#039;s insane.</description>
		<content:encoded><![CDATA[<p>Haha, thanks for the comments guys. It really is a matter of answering the simple question of why something is happening, no matter your answer it&#8217;s usually always fulfilling enough to satisfy the player.</p>
<p>As for Dream Master, it&#8217;s definitely one of the harder good quality NES games I&#8217;ve played. The train is hard, but definitely not the hardest the game has to offer. Nightmare land is a 3 part level and is ridiculously hard, especially considering the fact that if you lose all your lives, back to part one of nightmare land. On top of that, you don&#8217;t get a check point at bosses, you actually have to replay the entire level again, keep high health, then beat the boss all in a single run, it&#8217;s insane.</p>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://blog.princeporter.com/the-importance-of-plot/comment-page-1/#comment-127</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Fri, 14 Aug 2009 12:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=366#comment-127</guid>
		<description>i nearly had a seizure when i saw that screenshot of Dream Master.  If kids today want to see what gaming was like back in the day, they should pop that beast up on an emulator and prepare to cry for hours.  The theme made it look like a game for pre-schoolers, but the difficulty level was clearly targeted at heart surgeons hopped up on amphetamines.  MAN oh man.  That train level.  *shudder*</description>
		<content:encoded><![CDATA[<p>i nearly had a seizure when i saw that screenshot of Dream Master.  If kids today want to see what gaming was like back in the day, they should pop that beast up on an emulator and prepare to cry for hours.  The theme made it look like a game for pre-schoolers, but the difficulty level was clearly targeted at heart surgeons hopped up on amphetamines.  MAN oh man.  That train level.  *shudder*</p>
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		<title>By: Phil Peron</title>
		<link>http://blog.princeporter.com/the-importance-of-plot/comment-page-1/#comment-126</link>
		<dc:creator>Phil Peron</dc:creator>
		<pubDate>Fri, 14 Aug 2009 11:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=366#comment-126</guid>
		<description>I couldn&#039;t agree with you more. It&#039;s simply a matter of answering the question: Why is X happening? and jotting down a short answer.

Thanks for reminding me to add this to my TODO list. :)</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree with you more. It&#8217;s simply a matter of answering the question: Why is X happening? and jotting down a short answer.</p>
<p>Thanks for reminding me to add this to my TODO list. <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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