<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Importance Of Originality</title>
	<atom:link href="http://blog.princeporter.com/the-importance-of-originality/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.princeporter.com/the-importance-of-originality/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-importance-of-originality</link>
	<description>The flash games industry, brought to you, by Porter.</description>
	<lastBuildDate>Wed, 01 Sep 2010 19:20:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Do Sponsors Care About More Than CTR? &#124; sicpo.com</title>
		<link>http://blog.princeporter.com/the-importance-of-originality/comment-page-1/#comment-941</link>
		<dc:creator>Do Sponsors Care About More Than CTR? &#124; sicpo.com</dc:creator>
		<pubDate>Fri, 27 Aug 2010 18:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=105#comment-941</guid>
		<description>[...] fact that Lars said that King looks for a great variety of games definitely backs up my thoughts on the importance of originality. If you find yourself having any trouble deciding whether to follow the various guidelines to help [...]</description>
		<content:encoded><![CDATA[<p>[...] fact that Lars said that King looks for a great variety of games definitely backs up my thoughts on the importance of originality. If you find yourself having any trouble deciding whether to follow the various guidelines to help [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Classic Games &#124; ArcadePortal</title>
		<link>http://blog.princeporter.com/the-importance-of-originality/comment-page-1/#comment-505</link>
		<dc:creator>Classic Games &#124; ArcadePortal</dc:creator>
		<pubDate>Thu, 15 Oct 2009 15:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=105#comment-505</guid>
		<description>[...] all games great. Combining your knowledge of what makes the classics so great, while keeping the importance of originality in mind, is exactly what makes a successful game. If you&#8217;re looking for a bit of something to [...]</description>
		<content:encoded><![CDATA[<p>[...] all games great. Combining your knowledge of what makes the classics so great, while keeping the importance of originality in mind, is exactly what makes a successful game. If you&#8217;re looking for a bit of something to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Porter</title>
		<link>http://blog.princeporter.com/the-importance-of-originality/comment-page-1/#comment-141</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Thu, 20 Aug 2009 15:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=105#comment-141</guid>
		<description>It&#039;s a sad truth, but it&#039;s a truth none the less. Their are two issues with creating games that have been done over and over again. First, you do lose some credit from the group of people that don&#039;t appreciate another clone, not a huge group, but some none the less. Secondly, your game still has to be top notch of what it is. If you create a clone of a game that&#039;s been done a hundred times, you better be doing it right or sponsors won&#039;t look twice. I definitely agree though, in general you can rinse and repeat basically any game already done.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a sad truth, but it&#8217;s a truth none the less. Their are two issues with creating games that have been done over and over again. First, you do lose some credit from the group of people that don&#8217;t appreciate another clone, not a huge group, but some none the less. Secondly, your game still has to be top notch of what it is. If you create a clone of a game that&#8217;s been done a hundred times, you better be doing it right or sponsors won&#8217;t look twice. I definitely agree though, in general you can rinse and repeat basically any game already done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: robotJAM</title>
		<link>http://blog.princeporter.com/the-importance-of-originality/comment-page-1/#comment-140</link>
		<dc:creator>robotJAM</dc:creator>
		<pubDate>Thu, 20 Aug 2009 11:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=105#comment-140</guid>
		<description>Porter, I agree original games are great however the public generally play the same titles with different graphics over and over, its quite depressing.

You only have to look at EA to see churning out the same game of FIFA year after year is a guaranteed way of making money.

For flash games its exactly the same, you only have to look at how many diner dash/ dress up clones there are which do great figures to realise that people like playing games they are comforatble with.</description>
		<content:encoded><![CDATA[<p>Porter, I agree original games are great however the public generally play the same titles with different graphics over and over, its quite depressing.</p>
<p>You only have to look at EA to see churning out the same game of FIFA year after year is a guaranteed way of making money.</p>
<p>For flash games its exactly the same, you only have to look at how many diner dash/ dress up clones there are which do great figures to realise that people like playing games they are comforatble with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/the-importance-of-originality/comment-page-1/#comment-14</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Wed, 17 Jun 2009 08:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=105#comment-14</guid>
		<description>&quot;If you’re going to make a zombie game, you best be doing a better job than those games, otherwise you’ll feel the wrath of the public.&quot;
Right to the face of those zombie developers!

Nice article Porter! I&#039;m very agree with these. Well, as an artist, creating something new is deep rooted on my heart though mostly I only can make them true through graphics, not through the gameplay :) .</description>
		<content:encoded><![CDATA[<p>&#8220;If you’re going to make a zombie game, you best be doing a better job than those games, otherwise you’ll feel the wrath of the public.&#8221;<br />
Right to the face of those zombie developers!</p>
<p>Nice article Porter! I&#8217;m very agree with these. Well, as an artist, creating something new is deep rooted on my heart though mostly I only can make them true through graphics, not through the gameplay <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .</p>
]]></content:encoded>
	</item>
</channel>
</rss>
