The Importance Of Originality
by Porter on Jun.12, 2009, under Flash Industry, Help

Originality
Originality is always talked about as a must have in game design, but it’s rather depressing how many people practice such a thing. Having an original concept is probably the second most important aspect in game design, the first being the game’s fun factor. Nobody wants to play a game that’s no fun, just as nobody wants to play a game they played a few weeks ago, just with different graphics. I must admit I’m disappointed with many current releases, with so much room to combine game ideas, or even create something completely new, there’s really no excuse for it other than a quick way to make cash.
It’s the creative minds that have stood the test of time, that’s why humans stand at the top of the food chain. Copying what’s already been done isn’t what makes us great, coming up with new original concepts is. Game design is no different, especially flash games. You can spend 60 hours trying to recreate something that’s already been done, and only make half the money you could make with an original concept that only takes you 20 hours to complete, granted it’s fun. If it’s new, it’s likely intriguing, if it’s intriguing, you have players hooked, if players are hooked, you win. This doesn’t mean you should create something completely new and bizarre, it simply means you should get creative with what you’ve already seen done, mix some core concepts, make up a new one, combine a rhythm game with something nobody would think possible, if done right, it’s a gold mine.
Aside from making your game a huge success, there are many reasons to be original and stay away from basically copying what’s already been done and adding a few features. Take a look at some of the biggest games out right now, we’ll use Sonny and The Last Stand for this example. Both of these games have two main things in common, they both are incredibly successful, and they both have zombies. If you make a game that has zombies in it, and it’s even remotely close to either of these games, you’re ratings are going to be crushed by the public unless your game is of higher quality. It’s dangerous to try and 1-up something that’s already done so well. If you’re going to make a zombie game, you best be doing a better job than those games, otherwise you’ll feel the wrath of the public. If you’re going to make a platformer where you collect coins and go down something, it better be more fun than Mario, because weather you like it or not, that’s what you’re going to be compared to.
An original concept is not only more rewarding when recieving public feedback, it’s just going to make your more successful overall. It’s a better feeling of accomplishment to have people say “Brilliant concept” than it is for them to say “Great game” when you’ve just coppied someone elses work and made it slightly better at best. That’s not to say you can’t copy a game and improve upon it, I’m simply saying whichever way you look at it, originality will come through more successful in the end. There’s no reason to fight against other games when you can simply stand by their side in greatness, don’t fight an uphill battle when you can cruise down the road of originality.
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October 15th, 2009 on 10:56 am[...] all games great. Combining your knowledge of what makes the classics so great, while keeping the importance of originality in mind, is exactly what makes a successful game. If you’re looking for a bit of something to [...]
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August 27th, 2010 on 2:29 pm[...] fact that Lars said that King looks for a great variety of games definitely backs up my thoughts on the importance of originality. If you find yourself having any trouble deciding whether to follow the various guidelines to help [...]

June 17th, 2009 on 3:26 am
“If you’re going to make a zombie game, you best be doing a better job than those games, otherwise you’ll feel the wrath of the public.”
Right to the face of those zombie developers!
Nice article Porter! I’m very agree with these. Well, as an artist, creating something new is deep rooted on my heart though mostly I only can make them true through graphics, not through the gameplay
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August 20th, 2009 on 6:25 am
Porter, I agree original games are great however the public generally play the same titles with different graphics over and over, its quite depressing.
You only have to look at EA to see churning out the same game of FIFA year after year is a guaranteed way of making money.
For flash games its exactly the same, you only have to look at how many diner dash/ dress up clones there are which do great figures to realise that people like playing games they are comforatble with.
August 20th, 2009 on 10:44 am
It’s a sad truth, but it’s a truth none the less. Their are two issues with creating games that have been done over and over again. First, you do lose some credit from the group of people that don’t appreciate another clone, not a huge group, but some none the less. Secondly, your game still has to be top notch of what it is. If you create a clone of a game that’s been done a hundred times, you better be doing it right or sponsors won’t look twice. I definitely agree though, in general you can rinse and repeat basically any game already done.