Porter's World

The Importance Of Game Music

by Porter on Sep.09, 2009, under Audio, Flash Industry, Help

Importance of Music

Importance of Music

I feel that the importance of game music is something that too many developers don’t think about enough. I often see game developers toss music into their games a the last minute, this always surprises me because often times the music doesn’t exactly fit the game all that well. The reason this strikes me is because it’s a horrible move; music can easily make or break a game. Music is not only something the player will hear throughout the entire game, but it’s something that helps set a mood and give personality to atmospheres and characters. It’s supposed to help create the world the player is being thrown into by complimenting the art, sharing emotions, and adding some depth. I may not be qualified to say how important music is in your flash games, but there’s definitely proof from those who are.

So you may be wondering, how can it be proved that high quality audio helps increase the quality of a game? Take a look at what Kane Minkus, managing partner of Somatone Interactive Audio, has to say,

If you’ve ever thought that high quality audio doesn’t really increase the quality of your games, think again. Big Fish Games asked and the people have spoken! The 2008 awards for customers’ favorite games (http://games.bigfishgames.com/newsletters/jan06_2009.html) has been bestowed on the honored few. And lo and behold, here’s what we discovered!

Not only are we proud to declare that we produced the audio for the best game of all of 2008, Mystery Case Files: Return to Ravenhearst, but SomaTone’s premium audio work is also found in all the #1 games in every category barring one! And in that one category, the 1st runner up was also our game.

We had a winning game in every category. It can’t be a coincidence. High quality, custom tailored audio does make a difference in games. We are always dedicated to delivering this quality with low cost, efficient systems to bring our clients the most value.

Those results are no coincidence indeed, that’s a very nice accomplishment and there’s no doubt in my mind that high quality audio played a part in it. As I said, music really helps set a mood. If you’re a console gamer as well, you may have played a Final Fantasy game or two. Think back to those games, what stands out the most? Characters, towns, cinemas, and music. What do all of the above have? They all contain music. When you think of Sephiroth from Final Fantasy 7, there’s a very high chance that “One Winged Angel” comes to mind. When you think back to the final battle in Final Fantasy X, you’re probably thinking of how cool it was that they used metal music rather than a traditional video game track. When you think of Super Mario World, you’ll probably have the music stuck in your head the rest of the day and remember how happy it sounds. All of the above are very memorable features of all those games, perhaps the most memorable. This isn’t a coincidence, it’s proof that great music truly is part of what makes a great game.

So it’s been proven, music is in fact a huge part of your game, but how big is it? I don’t think anyone can necessarily put an exact answer in place, but a rough estimate is definitely doable. Let’s look at it this way, if you were to play a hit game, and expected there to be music (some people mute it from the start and don’t care), how would you feel about it suddenly having no sound? I personally would be rather turned away, no matter how great the game. I can’t stand playing a game without sound, it drives me up the walls because I can’t get into it nearly as much. Imagine playing Drakojan Skies Acolytes without any music; no explosions of ships, no pick up sounds for power ups, no bad ass intro music or boss music to help set the mood, just nothing. I don’t care how great that game is, it would suffer incredibly from a lack of music, as would any great game.

In the end, it really isn’t a complicated concept to grasp. Music can make a break a game just as much as poor programming or horrible art can. If you’re not sure where to find music for games, be sure to check out my detailed list of various sources. Developers shouldn’t think of music as something that needs to be added, but more something they can use to their advantage to boost the value of their game. It all comes down to this, music is a key part of our every day lives, just because people aren’t specifically just listening to music when playing your game, doesn’t mean they shouldn’t get the luxury of listening to great music while doing so.

Find this useful? Share it with others:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Technorati
  • Twitter
:, , , , , , ,

6 Comments for this entry

  • Ryan

    Since you quoted from my interview, I’ve got to do a comment on this article ;) Excellent post about music, especially the point about Drakojan Skies. I agree, without the music and sound effects it’s just not that great of a game. That’s one of the games where the fast paced music that started the menu really stuck in my head and I can remember it when I think back to playing it.

  • HybridMind

    Yeah– I totally love the stage of development where you get to do sound and music design for the game. I can’t really relate to the people who mute music no matter what in a game. I can understand if they are in an environment not conducive (work, school, etc…) but the people who mute a new game right off the bat the first time they play. I will never understand that. Well.. unless the music sucks. ;)

    Seriously though, I am very moved by music and I know I’ve definitely gotten enough positive comments that relate to music on my games that I can see a lot of players really do appreciate when you match the game play and visual wrapper up with the audio.

  • Porter

    I agree that it’s a fun stage as well. You see your game go from this on screen demo project, to something more complete. You add music and it’s literally like the whole thing is coming to life for the first time. As for people that just mute music, I have no idea why they do it, just doesn’t make sense to me.

  • Brett

    Hey man, thanks for the comments on my articles! Also, I dig this very article I am commenting on! Peace!

  • Porter

    No problem on the comments, any time. As for mine, glad you like it, check back any time, I update at least weekly, generally more frequently.

  • Clip

    yeah that is intresting

2 Trackbacks / Pingbacks for this entry

Leave a Reply

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Visit our friends!

A few highly recommended friends...