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	<title>Porter&#039;s World &#187; Thinking</title>
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		<title>The Importance Of Originality</title>
		<link>http://blog.princeporter.com/the-importance-of-originality/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-importance-of-originality</link>
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		<pubDate>Sat, 13 Jun 2009 04:06:41 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
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		<category><![CDATA[Originality]]></category>
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		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=105</guid>
		<description><![CDATA[Originality is always talked about as a must have in game design, but it&#8217;s rather depressing how many people practice such a thing. Having an original concept is probably the second most important aspect in game design, the first being the game&#8217;s fun factor. Nobody wants to play a game that&#8217;s no fun, just as [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_108" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-108" title="Originality" src="http://blog.princeporter.com/wp-content/uploads/2009/06/originality.png" alt="originality The Importance Of Originality" width="240" height="180" /><p class="wp-caption-text">Originality</p></div>
<p>Originality is always talked about as a must have in game design, but it&#8217;s rather depressing how many people practice such a thing. Having an original concept is probably the second most important aspect in game design, the first being the game&#8217;s fun factor. Nobody wants to play a game that&#8217;s no fun, just as nobody wants to play a game they played a few weeks ago, just with different graphics. I must admit I&#8217;m disappointed with many current releases, with so much room to combine game ideas, or even create something completely new, there&#8217;s really no excuse for it other than a quick way to make cash.</p>
<p>It&#8217;s the creative minds that have stood the test of time, that&#8217;s why humans stand at the top of the food chain. Copying what&#8217;s already been done isn&#8217;t what makes us great, coming up with new original concepts is. Game design is no different, especially flash games. You can spend 60 hours trying to recreate something that&#8217;s already been done, and only make half the money you could make with an original concept that only takes you 20 hours to complete, granted it&#8217;s fun. If it&#8217;s new, it&#8217;s likely intriguing, if it&#8217;s intriguing, you have players hooked, if players are hooked, you win. This doesn&#8217;t mean you should create something completely new and bizarre, it simply means you should get creative with what you&#8217;ve already seen done, mix some core concepts, make up a new one, combine a rhythm game with something nobody would think possible, if done right, it&#8217;s a gold mine.</p>
<p>Aside from making your game a huge success, there are many reasons to be original and stay away from basically copying what&#8217;s already been done and adding a few features. Take a look at some of the biggest games out right now, we&#8217;ll use <a title="Sonny 2" href="http://princeporter.com/17-Sonny.html" target="_blank">Sonny</a> and <a title="The Last Stand 2" href="http://princeporter.com/154-The-Last-Stand.html" target="_blank">The Last Stand</a> for this example. Both of these games have two main things in common, they both are incredibly successful, and they both have zombies. If you make a game that has zombies in it, and it&#8217;s even remotely close to either of these games, you&#8217;re ratings are going to be crushed by the public unless your game is of higher quality. It&#8217;s dangerous to try and 1-up something that&#8217;s already done so well. If you&#8217;re going to make a zombie game, you best be doing a better job than those games, otherwise you&#8217;ll feel the wrath of the public. If you&#8217;re going to make a platformer where you collect coins and go down something, it better be more fun than Mario, because weather you like it or not, that&#8217;s what you&#8217;re going to be compared to.</p>
<p>An original concept is not only more rewarding when recieving public feedback, it&#8217;s just going to make your more successful overall. It&#8217;s a better feeling of accomplishment to have people say &#8220;Brilliant concept&#8221; than it is for them to say &#8220;Great game&#8221; when you&#8217;ve just coppied someone elses work and made it slightly better at best. That&#8217;s not to say you can&#8217;t copy a game and improve upon it, I&#8217;m simply saying whichever way you look at it, originality will come through more successful in the end. There&#8217;s no reason to fight against other games when you can simply stand by their side in greatness, don&#8217;t fight an uphill battle when you can cruise down the road of originality.</p>
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