Tag: Sound
Awesome Sources For Sound Effects
by Porter on Oct.18, 2009, under Audio, Flash Industry, Help

Sources For Sounds
Whenever audio is brought up pertaining to game design, most people seem to jump straight into the thought of music. Even I thought of game music first, and proceeded with writing an article on the importance of game music before even touching the thought of sound effects. Where is the importance of game sound effects? It’s definitely there, and just as important to games as music is. Not too long ago I made a list of music for games, now we’ll take a look at some sources at which you can acquire game sound effects.
If you’ve ever found yourself looking for sounds for a retro styled game, look no more. SFXR is a free program that will meet your every need as far as retro sounds go. I came across this wonderful program earlier this year when working on Tower of Greed; never again will I have troubles with finding retro sounds for my games. If you want a more in depth description, follow the above SFXR link to my more in depth review. Be sure to check out Tower of Greed as well, every sound in the game was created using SFXR, so it’s a perfect example of what it’s capable of.
Freesound.org is an excellent source for all sorts of sounds. With a large database of user submitted sounds, you won’t have trouble finding anything, menu bleeps, thunderstorms, you name it, it’s likely here. The search system is great, allowing you to search by file name, description, duration, and so on. Even though you should be good to go with anything you find, always be sure to check the licenses before actually downloading and using any sounds.
Another free source, and rather well known, is Flash Kit. Flash Kit offers numerous free sound effects for all to use. There are multiple categories, sub categories, and plenty of variety. The organization is unfortunately a bit lacking, and there is no way to organize sounds by duration, but they’re all there, and with enough time you’ll definitely find sounds that are of use to you. The licenses vary from sound file to sound file, so be sure to check closely before downloading and using any. Overall, the net is short of free sound sources, and this is one of the best.
PacDV is another great source for free sounds. They offer a medium sized collection of sounds, all entirely free. You won’t find every sound in the world here, but there are definitely enough to fill the basics and get some good background sounds, whether it be a crowd, or rainfall. The sounds are organized in a number of main categories, all rather self explanatory. Overall, it’s a nice collection of sounds; if your desired sound is rather common, chances are you’ll be able to find it here, and for free.
SoundJay is yet another free source for sound effects. This is yet another medium sized selection, but it’s definitely got it’s use. Much like the other free sound sources, they offer a variety of sounds, again all free. The sounds found here are unique to the site, so you don’t have to worry about finding duplicate sounds from previous sites and similar categories. In addition, there are a few short music tracks that are available for free use as well; I found them to be of great quality, so if you’re in search for music as well, give them a listen.
If you’re looking for more variety, as well as higher quality, there’s always the option of buying sounds. Soundsnap is an excellent site for sound effects. The site offers a very large variety of sounds, all of which are incredibly organized. You can filter by category, duration, ratings, date added, and more. I personally find sorting by category and duration best; the 1 second sound effects are generally excellent for games in my opinion. I’ve used them in the past and have been very pleased with them. You can check out Gravibounce for examples of their sounds, I had a lot of fun working with that one and feel the sounds fit very well. The site offers various plans, so depending on your needs you’ll pay anywhere from $30 for a single month of up to 100 downloads, to $150 for a year of unlimited sound effect downloads. I’m rather certain that after my next game sells I’ll be picking up an annual subscription; if you’ve ever spent time looking for sound effects for your game, you’ll know these rates are plenty worth it.
Another great site that offers paid sound effects is PartnersInRhyme. That’s right, not only do they offer an excellent selection of music, but they also have some incredibly well put together sound effect collections. What they offer varies by collection, there’s an all purpose mix offering over 2 gigs of quality sounds, as well as specific collections that are more themed, such as ambiance or horror. All collections offer the ability to preview them, so you don’t have to take a gamble in buying a collection you’re not sure of. Regardless of which collection you purchase here, all are of superb quality and will meet your needs.
There you have it, you now have excellent sources for both game music and sound effects. You now have everything needed to supply all of your future works with high quality audio, both music and sounds. Both lists were compiled using knowledge from my previous experiences, as well as current findings while working on my newest projects. I’ve spent a lot of time narrowing down the best of the best, so be sure to utilize these lists, they’ll save you a lot of time.
The Importance Of Game Music
by Porter on Sep.09, 2009, under Audio, Flash Industry, Help

Importance of Music
I feel that the importance of game music is something that too many developers don’t think about enough. I often see game developers toss music into their games a the last minute, this always surprises me because often times the music doesn’t exactly fit the game all that well. The reason this strikes me is because it’s a horrible move; music can easily make or break a game. Music is not only something the player will hear throughout the entire game, but it’s something that helps set a mood and give personality to atmospheres and characters. It’s supposed to help create the world the player is being thrown into by complimenting the art, sharing emotions, and adding some depth. I may not be qualified to say how important music is in your flash games, but there’s definitely proof from those who are.
So you may be wondering, how can it be proved that high quality audio helps increase the quality of a game? Take a look at what Kane Minkus, managing partner of Somatone Interactive Audio, has to say,
“If you’ve ever thought that high quality audio doesn’t really increase the quality of your games, think again. Big Fish Games asked and the people have spoken! The 2008 awards for customers’ favorite games (http://games.bigfishgames.com/newsletters/jan06_2009.html) has been bestowed on the honored few. And lo and behold, here’s what we discovered!
Not only are we proud to declare that we produced the audio for the best game of all of 2008, Mystery Case Files: Return to Ravenhearst, but SomaTone’s premium audio work is also found in all the #1 games in every category barring one! And in that one category, the 1st runner up was also our game.
We had a winning game in every category. It can’t be a coincidence. High quality, custom tailored audio does make a difference in games. We are always dedicated to delivering this quality with low cost, efficient systems to bring our clients the most value.“
Those results are no coincidence indeed, that’s a very nice accomplishment and there’s no doubt in my mind that high quality audio played a part in it. As I said, music really helps set a mood. If you’re a console gamer as well, you may have played a Final Fantasy game or two. Think back to those games, what stands out the most? Characters, towns, cinemas, and music. What do all of the above have? They all contain music. When you think of Sephiroth from Final Fantasy 7, there’s a very high chance that “One Winged Angel” comes to mind. When you think back to the final battle in Final Fantasy X, you’re probably thinking of how cool it was that they used metal music rather than a traditional video game track. When you think of Super Mario World, you’ll probably have the music stuck in your head the rest of the day and remember how happy it sounds. All of the above are very memorable features of all those games, perhaps the most memorable. This isn’t a coincidence, it’s proof that great music truly is part of what makes a great game.
So it’s been proven, music is in fact a huge part of your game, but how big is it? I don’t think anyone can necessarily put an exact answer in place, but a rough estimate is definitely doable. Let’s look at it this way, if you were to play a hit game, and expected there to be music (some people mute it from the start and don’t care), how would you feel about it suddenly having no sound? I personally would be rather turned away, no matter how great the game. I can’t stand playing a game without sound, it drives me up the walls because I can’t get into it nearly as much. Imagine playing Drakojan Skies Acolytes without any music; no explosions of ships, no pick up sounds for power ups, no bad ass intro music or boss music to help set the mood, just nothing. I don’t care how great that game is, it would suffer incredibly from a lack of music, as would any great game.
In the end, it really isn’t a complicated concept to grasp. Music can make a break a game just as much as poor programming or horrible art can. If you’re not sure where to find music for games, be sure to check out my detailed list of various sources. Developers shouldn’t think of music as something that needs to be added, but more something they can use to their advantage to boost the value of their game. It all comes down to this, music is a key part of our every day lives, just because people aren’t specifically just listening to music when playing your game, doesn’t mean they shouldn’t get the luxury of listening to great music while doing so.

