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	<title>Porter&#039;s World &#187; Games</title>
	<atom:link href="http://blog.princeporter.com/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.princeporter.com</link>
	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>Top Picks Of The Month (May 2010)</title>
		<link>http://blog.princeporter.com/top-picks-of-the-month-may-2010/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=top-picks-of-the-month-may-2010</link>
		<comments>http://blog.princeporter.com/top-picks-of-the-month-may-2010/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 03:59:16 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Best]]></category>
		<category><![CDATA[Cursed]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Picks]]></category>
		<category><![CDATA[Porter]]></category>
		<category><![CDATA[Prince]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Traverse]]></category>
		<category><![CDATA[Treasure]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1407</guid>
		<description><![CDATA[Here are the Prince&#8217;s top picks of the month, these are the best of the best from May of 2010. 1.) Cursed Treasure: Don&#8217;t Touch My Gems! &#8211; This game will speak for itself within the first few minutes of playing. Beautiful graphics, extremely balanced gameplay, and that wonderful TD magic we all love. 2.) [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here are the Prince&#8217;s top picks of the month, these are the best of the best from May of 2010.</p>
<p>1.) <a title="Cursed Treasure" href="http://princeporter.com/377-Cursed-Treasure.html" target="_blank">Cursed Treasure: Don&#8217;t Touch My Gems!</a> &#8211; This game will speak for itself within the first few minutes of playing. Beautiful graphics, extremely balanced gameplay, and that wonderful TD magic we all love.</p>
<p>2.) <a title="Talesworth Adventure: Episode 1" href="http://princeporter.com/379-Talesworth-Adventure-Ep-1.html" target="_blank">Talesworth Adventure: Episode 1</a> &#8211; The mechanic has been done before, but never this well. Talesworth Adventure Episode 1 takes exploration and puzzles to a whole new level.</p>
<p>3.) <a title="Sprocket Rocket" href="http://princeporter.com/382-Wallace-and-Gromit-Sprocket-Rocket.html" target="_blank">Wallace and Gromit: Sprocket Rocket</a> &#8211; This game is the most unique and well put together physics games since <a title="Hannah In A Choppa" href="http://princeporter.com/74-Hannah-In-A-Choppa.html" target="_blank">Hannah In A Choppa</a>. It features incredible graphics, unique gameplay mechanics, and a very solid build all around.</p>
<p>4.) <a title="Pixel Legions" href="http://princeporter.com/381-Pixel-Legions.html" target="_blank">Pixel Legions</a> &#8211; Pixel Legions is an incredibly enjoyable and well presented strategy game that plays much like <a title="Phage Wars" href="http://princeporter.com/280-Phage-Wars-2.html" target="_blank">Phage Wars</a>, but with a few added features.</p>
<p>5.) <a title="Traverse" href="http://princeporter.com/383-Traverse.html" target="_blank">Traverse</a> &#8211; Traverse is the newest game released by myself and Andrew of Epic Shadow entertainment. It uses mechanics you&#8217;ve seen over and over again, but adds a few layers of polish to make it shine like none other before it. Incredibly crafty level design makes for more challenge then the genre has ever presented before; see how much of it your brain can tackle.</p>
<p style="text-align: center;">If you haven&#8217;t checked out all of the above games, I strongly suggest you head over and give them a play, they&#8217;re all of excellent quality. Be sure to check back frequently to the greatest source of <a title="Quality Games" href="http://princeporter.com" target="_self">quality games</a> on the net.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Being Compared To A Console Game</title>
		<link>http://blog.princeporter.com/being-compared-to-a-console-game/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=being-compared-to-a-console-game</link>
		<comments>http://blog.princeporter.com/being-compared-to-a-console-game/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 21:44:56 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[Compared]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Drift]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Judge]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Remnants]]></category>
		<category><![CDATA[Runners]]></category>
		<category><![CDATA[Skystone]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1301</guid>
		<description><![CDATA[Ever played an amazing flash game, I mean, a truly excellent game, that just happened to be built for flash player? I have, only a few times, but they exist. I came across yet another one of those games recently, Remnants of Skystone, and I realized something, something that really disappoints me and pushes me [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1347" class="wp-caption alignleft" style="width: 250px"><a href="http://blog.princeporter.com/wp-content/uploads/2010/03/Compared-to-Consoles.png"><img class="size-full wp-image-1347 " title="Compared to Consoles" src="http://blog.princeporter.com/wp-content/uploads/2010/03/Compared-to-Consoles.png" alt="Compared to Consoles" width="240" height="180" /></a><p class="wp-caption-text">Compared to Consoles</p></div>
<p>Ever played an amazing flash game, I mean, a truly excellent game, that just happened to be built for flash player? I have, only a few times, but they exist. I came across yet another one of those games recently, Remnants of Skystone, and I realized something, something that really disappoints me and pushes me away from this industry at times. Flash games that are of insane quality, often get judged far more harshly, and on the same level you would expect from a console game.</p>
<p>What happens, is that the game has so much polish, and so much content packed into it, that it works it&#8217;s way into the players minds to be treated as a console game. The player becomes far more picky, far more judgmental, and completely loses any ability on how to compare this new, quality game, to the far less quality flash game they played a half hour beforehand. This results in players dropping a 3 or 4 vote (often times lower) on Newgrounds or Kongregate, when they just handed out a 4 or 5 to a game half as well put together or polished just moments before.</p>
<p>It&#8217;s almost a compliment to receive such harsh judgment, but at the same time, it can be a punch in the face. For instance, if you don&#8217;t grasp that your game is so great that it&#8217;s receiving the effects of this odd psychological anomaly, you&#8217;ll likely be very angered by the reviews and less-than-deserving scores. The real insult comes when you see one of those games that directly attacks the addictive and power hungry nature of players, with a higher score. It&#8217;s annoying both as an observational player, and as a developer to see this sort of thing happen; it&#8217;s just discouraging.</p>
<p>I know I&#8217;m not the almighty judge who gets to decide what is and isn&#8217;t a great game, but I&#8217;m going to lay down my personal and well thought out opinion on a few games, and give some examples of what I&#8217;m talking about.  Let&#8217;s take a look at the most recent victim of this behavior, Remnants of Skystone. The game&#8217;s quality is absolutely amazing for a flash game. As a game in general, it&#8217;s still impressive. It has it&#8217;s flaws, I won&#8217;t deny that, but as a flash game, it&#8217;s among the best that the flash platform has ever seen. Despite this, it&#8217;s current score as of writing this, is a 3.88 on Kongregate. Here&#8217;s what really gets me, I&#8217;ve seen dress-up games with a score almost as high as this game. This might be fine and all, if the character customization screen alone wasn&#8217;t one of the best dress-up games I&#8217;ve ever seen; that&#8217;s not even looking at the RPG elements, the exploration, the platforming, the art, the towns, the quests, the co-op play, the &#8220;float&#8221; customization (your personal room), and so on. My point, single elements of this game are better than most flash games out there, and as a package, it&#8217;s amazing; yet it&#8217;s judged on the level of a console game, and put below many lesser games by score as a result. Another great game that suffers the wrath of this effect, is <a title="Drift Runners 2" href="http://www.kongregate.com/games/LongAnimals/drift-runners-2" target="_blank">Drift Runners 2</a>. The game itself is one of <a title="LongAnimals" href="http://www.longanimalsgames.com/" target="_blank">LongAnimals</a> best, is significantly better designed than the first game, yet has extremely low ratings and reviews compared to the first, and what what you&#8217;d expect to see from it. There&#8217;s a few minor faults such as oil spills not effecting the opponent cars, but such small flaws shouldn&#8217;t outweigh the quality build this game offers. Those games aside, I&#8217;m sure you&#8217;ve all encountered an amazing game with reviews dropping zero&#8217;s because of something tiny, while the rest of the game is excellent; be it your own game, or one you played.</p>
<p>Overall, there really isn&#8217;t too much you can do about the issue, it&#8217;s just a bit of human psychology that&#8217;s out of our control. The best thing we can do is make sure that every little <a title="What Not To Do" href="http://blog.princeporter.com/what-not-to-do-vol-1/" target="_blank">aggravating wrinkle</a> in our game is removed before launch, because it&#8217;s those tiny things that will somehow change the votes of players, despite the amazing features the rest of the game has to offer. I guess we developers should just sit back, and accept the compliment, as backhanded as it may be.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Giving Yourself Time</title>
		<link>http://blog.princeporter.com/giving-yourself-time/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=giving-yourself-time</link>
		<comments>http://blog.princeporter.com/giving-yourself-time/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 19:00:01 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Being]]></category>
		<category><![CDATA[Boss]]></category>
		<category><![CDATA[Earnings]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[Sponsorship]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1258</guid>
		<description><![CDATA[Organization and planning are key to the success of any project. As far as planning goes, managing your time is a big one. Over the years, I&#8217;ve found that every single game, web, or programming task I&#8217;ve ever set out to do takes significantly longer to complete than my original assumption. Even with the knowledge [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1286" class="wp-caption alignleft" style="width: 250px"><a href="http://blog.princeporter.com/wp-content/uploads/2010/01/giving-yourself-time.png"><img class="size-full wp-image-1286" title="The Fight Against Time" src="http://blog.princeporter.com/wp-content/uploads/2010/01/giving-yourself-time.png" alt="Time" width="240" height="180" /></a><p class="wp-caption-text">The Fight Against Time</p></div>
<p>Organization and planning are key to the success of any project. As far as planning goes, managing your time is a big one. Over the years, I&#8217;ve found that every single game, web, or programming task I&#8217;ve ever set out to do takes significantly longer to complete than my original assumption. Even with the knowledge I&#8217;ve gained that things will take longer, I still seem to exceed the time I give myself. Poor time  management may not sound like it&#8217;s going to kill you, and it won&#8217;t (at least it shouldn&#8217;t, I can&#8217;t promise anything), but it could end up costing you thousands of dollars, especially when it comes to selling your games.</p>
<p>Good time management skills are definitely something you&#8217;re going to want in the flash game industry, especially if you&#8217;re new. As mentioned in my post, <a title="Being Your Own Boss" href="http://blog.princeporter.com/being-your-own-boss/" target="_blank">Being Your Own Boss</a>, it&#8217;s incredibly hard to get started as a member of the self employed world; you better have some money saved, or excellent time management and game design skills. As someone new to the industry, you&#8217;ll find yourself looking for help more than you anticipated. Waiting for responses in forums, or looking online elsewhere for help can take a long time, a lot more than most people leave room for. In addition, you likely won&#8217;t have any contacts with sponsors, so the sales portion of the job will probably take significantly longer than someone with their foot in the door to the industry.</p>
<p>While on the topic of sales, let&#8217;s take a look at that bit about I mentioned about losing thousands of dollars. If you&#8217;re not working a second job, or sitting on a few thousand dollars of extra money, you may find yourself needing rent money, and soon. As great as this career path is, the time in which you&#8217;ll receive your money for a finished game is very unpredictable. Some sponsors will pay you as soon as the deal is confirmed, others will send it 30 days after they receive the final .swf. I&#8217;ve experienced the panicked emotions that arise when you&#8217;re counting the days until rent is due and frantically trying to finish a game and get it sold, it&#8217;s not a pleasant experience. The last thing you want to do is finish a game, or make a game because you need some cash; you should always be <a title="Making Games For Fun" href="http://blog.princeporter.com/making-games-for-fun/" target="_blank">making games for fun</a>, or it should at least be your primary concern (yes fun comes before paying rent). Sometimes games will get amazing bids within just a few days, as shown in this post on the <a title="SteamBirds Earnings" href="http://www.andymoore.ca/2010/03/steambirds-by-the-numbers/" target="_blank">SteamBirds earnings</a>; other times you&#8217;ll want to give yourself a full month to find a good deal, sometimes two or three. That&#8217;s over 30 days of waiting just from the time you finish your game, and that doesn&#8217;t include waiting for payment.</p>
<p>Aside from giving yourself time for a proper bid to come through, you&#8217;ll also need time to accept, and be prepared for different types of deals. For instance, I&#8217;ve passed up performance based deals that would have earned me another $2,000 had I been able to afford having that money trickle in a bit slower (over the course of a few months). I was unfortunately not able to do so, and had to accept a more upfront payment at the time. If I had been prepared to accept payment at a later date, I could have had myself another couple grand, which would have been great.</p>
<p>It&#8217;s rather clear that there is money to be had (or lost) based on your time management skills, so it&#8217;s obvious that cracking down on those skills is essential for anyone looking to fully utilize their potential. I personally use <a title="Klok" href="http://blog.princeporter.com/klok/" target="_blank">Klok</a> to keep track of my time management, it&#8217;s an excellent program and is incredibly easy to use; check out my review on that for more information. Hopefully with the above knowledge I can save a few of you a couple bucks, or perhaps a couple grand; feel free to buy me a drink or four if this advice saves you some cash one day.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Top Picks Of The Month (March 2010)</title>
		<link>http://blog.princeporter.com/top-picks-of-the-month-march-2010/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=top-picks-of-the-month-march-2010</link>
		<comments>http://blog.princeporter.com/top-picks-of-the-month-march-2010/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 04:00:30 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Best]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Kitty]]></category>
		<category><![CDATA[March]]></category>
		<category><![CDATA[Porter]]></category>
		<category><![CDATA[Prince]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Remnants]]></category>
		<category><![CDATA[Skystone]]></category>
		<category><![CDATA[Sushi]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Valthirian]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1305</guid>
		<description><![CDATA[Here are the Prince&#8217;s top picks of the month, these are the best of the best from March of 2010. 1.) Remnants of Skystone &#8211; Remnants of Skystone is an incredibly well-built, steampunk, action-oriented MMORPG. This game has the highest production value of any flash game I&#8217;ve ever seen. Incredible visuals, amazing structure, multiple character [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here are the Prince&#8217;s top picks of the month, these are the best of the best from March of 2010.</p>
<p>1.) <a title="Remnants of Skystone" href="http://www.kongregate.com/games/FliplineStudios/remnants-of-skystone" target="_blank">Remnants of Skystone</a> &#8211; Remnants of Skystone is an incredibly well-built, steampunk, action-oriented MMORPG. This game has the highest production value of any flash game I&#8217;ve ever seen. Incredible visuals, amazing structure, multiple character classes, vast maps to explore, flash really hasn&#8217;t seen anything to this degree yet. If you like RPG&#8217;s, action games, or MMORPG&#8217;s, definitely give Remnants of Skystone a play.</p>
<p>2.) <a title="Mushroom Madness 2" href="http://princeporter.com/364-Mushroom-Madness-2.html" target="_blank">Mushroom Madness 2</a> &#8211; Mushroom Madness is an incredibly polished and addictive action-oriented defense game. The game offers plenty of upgrades, unique enemies, multiple game modes, and a ton of charm. I loved the first one, and the second simply builds upon an already working formula.</p>
<p>3.) <a title="Robot Wants Kitty" href="http://princeporter.com/361-Robot-Wants-Kitty.html" target="_blank">Robot Wants Kitty</a> &#8211; I definitely have a soft spot for retro games, but I also have on for the Metroid series, this game reaches out to both my likings. Explore and work your way through a single open level, collect upgrades, and get yourself that kitty.</p>
<p>4.) <a title="Valthirian Arc" href="http://princeporter.com/362-Valthirian-Arc.html" target="_blank">Valthirian Arc</a> &#8211; Valthirian Arc is a mini sized action-RPG with a lot of charm. It&#8217;s not too complex, it&#8217;s easy to play, and it has excellent audio and visuals. It is a bit lacking once you play it for a bit, but for a flash game, it&#8217;s just about right.</p>
<p>5.) <a title="Sushi Cat" href="http://princeporter.com/360-Sushi-Cat.html" target="_blank">Sushi Cat</a> &#8211; Cats seem to be a theme this month, and Sushi cat is definitely a great addition. Everyone loves sushi (at least anyone awesome), and cats are basically amazing, combine the two, you get an awesome physics strategy game; who would have thought?</p>
<p style="text-align: center;">If you haven&#8217;t checked out all of the above games, I strongly suggest you head over and give them a play, they&#8217;re all of excellent quality. Be sure to check back frequently to the greatest source of <a title="Quality Games" href="http://princeporter.com" target="_self">quality games</a> on the net.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Microtransactions need Persistence</title>
		<link>http://blog.princeporter.com/microtransactions-need-persistence/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=microtransactions-need-persistence</link>
		<comments>http://blog.princeporter.com/microtransactions-need-persistence/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 19:01:04 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Earnings]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[GamerSafe]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MapleStory]]></category>
		<category><![CDATA[Microtransactions]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[MochiCoins]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Persistence]]></category>
		<category><![CDATA[Revenue]]></category>
		<category><![CDATA[Trickster]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1300</guid>
		<description><![CDATA[Microtransactions have been a pretty hot topic of discussion in the world of games, especially flash games. Services such as MochiCoins and GamerSafe are making their way into more and more games every day. These services definitely accomplish their tasks, and people are using them for sure, but something is still missing. Aren&#8217;t the earnings [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1333" class="wp-caption alignleft" style="width: 250px"><a href="http://blog.princeporter.com/wp-content/uploads/2010/03/maplestory_01.png"><img class="size-full wp-image-1333" title="Persistence" src="http://blog.princeporter.com/wp-content/uploads/2010/03/maplestory_01.png" alt="Persistence" width="240" height="180" /></a><p class="wp-caption-text">Persistence</p></div>
<p>Microtransactions have been a pretty hot topic of discussion in the world of games, especially flash games. Services such as <a title="MochiCoins" href="http://www.mochicoins.com/" target="_blank">MochiCoins</a> and <a title="GamerSafe" href="https://www.gamersafe.com/" target="_blank">GamerSafe</a> are making their way into more and more games every day. These services definitely accomplish their tasks, and people are using them for sure, but something is still missing. Aren&#8217;t the earnings just not exactly where you think they&#8217;d be? I think something is missing, and that something is <strong>persistence</strong>. We all know that microtransactions work, and work well. MMO&#8217;s such as <a title="MapleStory" href="http://maplestory.nexon.net/WZ.ASPX?PART=/Main" target="_blank">MapleStory</a>, <a title="Trickster Online" href="http://trickster.ntreev.net/" target="_blank">Trickster Online</a>, <a title="Combat Arms" href="http://combatarms.nexon.net/" target="_blank">Combat Arms</a>, and more, all thrive from the earnings generated through microtransactions. Well, if it works, and flash games now have services such as GamerSafe and MochCoins, all should be well right? Not as well as you would think actually, because most flash games lack what the above MMO&#8217;s don&#8217;t, that word again, <strong>persistence</strong>.</p>
<p>When an MMO is created and released to the world, it sticks around, usually for a very long time. When a flash game is created and released into the wild, it doesn&#8217;t exactly get the longest life out there. Sure it could get front paged, maybe grab some badges on Kongregate, but it won&#8217;t be a hit for long, at least not your average, or even above average game. It&#8217;s exactly this that makes the effort of putting microtransactions in flash games almost a waste of time. Don&#8217;t get me wrong, there are exceptions, and it does offer additional revenue, sometimes rather significant revenue, but with a bit more planning, perhaps some <strong>persistence</strong>, those numbers could be significantly increased.</p>
<p>So there you have, I&#8217;ve mentioned persistence three times now, elaboration would probably be a good idea at this point. As I mentioned, flash games have a much shorter life than other games, at least a much shorter life containing a significant amount of players. This cripples any selling of goods within the game because there simply aren&#8217;t that many people around to pay anymore. However, if your game was to offer some persistence, this could be fixed, and earnings could be substantially better. If you were to add weekly updates to your game, such as new levels, bonus maps, new quests, just anything to get players to keep the game in mind and coming back, you would see a huge difference. If the game continues to change, it will continue to grab peoples attention, and that will have them coming back over and over again; granted your game is good enough to keep their interest in the first place, and people can find it.</p>
<p style="text-align: left;">
<div id="attachment_1336" class="wp-caption aligncenter" style="width: 490px"><a href="http://blog.princeporter.com/wp-content/uploads/2010/03/fantastic-contraption-01.png"><img class="size-full wp-image-1336" title="Fantastic Contraption" src="http://blog.princeporter.com/wp-content/uploads/2010/03/fantastic-contraption-01.png" alt="Fantastic Contraption" width="480" height="390" /></a><p class="wp-caption-text">Fantastic Contraption</p></div>
<p>That brings us to our next issue, how do players find a game that&#8217;s old, even if it has persistence? Sure many players may bookmark the game, remember it&#8217;s name, and so on, but many will forget about it as soon as it&#8217;s buried in the depths of sites across the net. There are many options on how to go about this, some a bit risky, others less effective. One option is to self sponsor the game and release it into the wild, while having many links lead back to a site dedicated specifically to the game. This could include character class guides, rankings, weapon guides, so on, there&#8217;s plenty of things that would draw players in. Once a player has clicked one of these links, they will likely remember the game has it&#8217;s own website and play it there, or go there when they can no longer find it on their portal of choice. If your project is a bit bigger, and likely to be more successful, you can take a different approach. You could simply host the game on a single site (generating a lot of traffic to that site in addition), and spread the word to bring people in. This could be done by hosting a development blog, doing press releases, getting some of the bigger review sites to look into your game before, and post completion, advertising with ad networks, so on. This may be a bit harder to start up, but your players will always know where to go to find your game, and you won&#8217;t risk getting your game buried around the net. In addition, you&#8217;ll see a nice boost in ad revenue from all of your fans playing the game on your site, rather than all around the net.</p>
<p>So we&#8217;ve determined what works best and what doesn&#8217;t, let&#8217;s take a look at a few games. <a title="Guardian Rock" href="http://princeporter.com/297-Guardian-Rock.html" target="_blank">Guardian Rock</a> was a pretty successful sliding tile puzzle game. It uses MochiCoins, offers a few free goodies to users, and allows you to buy additional level packs. Although this game did well, it never made it to the top games section of many sites, if any. This unfortunately leaves this game rather low in views at this point (in comparison to what persistence could have offered), leading to low revenue from MochiCoins sales. Had this game had a bit of persistence for fans, the earnings would have been greatly increased. <a title="Fantastic Contraption" href="http://fantasticcontraption.com/index.php" target="_blank">Fantastic Contraption</a> is an incredibly successful game that made amazing earnings off of selling the full version of the game. It&#8217;s perhaps the most successful microtransactions flash game to date, in fact, I&#8217;m rather sure it is. As you&#8217;ll see, this game has what Guardian Rock doesn&#8217;t, a persistent place to play the game, a site dedicated entirely to it. Lastly, my newest example, <a title="Remnants of Skystone" href="http://www.remnantsofskystone.com/" target="_blank">Remnants of Skystone</a>. Remnants of Skystone is an incredibly well built flash-based MMORPG. The game hits the nail on the head when trying to pull players into their world, as well as their microtransactions setup. The game is free to play, but offers a ton of additional features to those who join the Nidarian Guard, AKA the subscribed users list. Certain NPC&#8217;s sell things to Guard members only, menus remind you to join the guard for bonuses (without being annoying), and certain additional game features scream at you (figuratively) to join so that you can use them. The game is constantly getting new updates, and in-game links lead you to the game&#8217;s site; this is exactly the kind of persistence that will make a microtransactions game thrive. I keep in mind that Remnants of Skystone is basically a full blown MMORPG. I&#8217;m not saying that every flash game with microtransactions needs to be an MMORPG, but somewhere between what Fantastic Contraption and Remnants of Skystone does would be a perfect balance.</p>
<div id="attachment_1330" class="wp-caption aligncenter" style="width: 490px"><a href="http://blog.princeporter.com/wp-content/uploads/2010/03/RoS-01.png"><img class="size-full wp-image-1330 " title="Become a Member" src="http://blog.princeporter.com/wp-content/uploads/2010/03/RoS-01.png" alt="Become a Member" width="480" height="390" /></a><p class="wp-caption-text">Become a Member</p></div>
<p>Persistence in microtransactions games isn&#8217;t exactly a genius thought, but nobody seems to be taking the idea in. Perhaps the majority of flash game developers have no experience with PHP and Databases, and because of that leave the idea behind completely, who knows. Regardless of the reasoning, it&#8217;s basically common sense to see that persistence will make all the difference in the world. This doesn&#8217;t mean you can take a sub-par project and add persistence to make amazing earnings via microtransactions, the game obviously has to be good in order to get a dime out of anyone (or perhaps addicting, but that&#8217;s a topic for another day). Either way, you definitely won&#8217;t be seeing a game with microtransactions and a lack of persistence out of me, hopefully more and more developers will follow.</p>
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		<title>Top Picks Of The Month (January 2010)</title>
		<link>http://blog.princeporter.com/top-picks-of-the-month-january-2010/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=top-picks-of-the-month-january-2010</link>
		<comments>http://blog.princeporter.com/top-picks-of-the-month-january-2010/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 05:01:22 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Best]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[January]]></category>
		<category><![CDATA[Picks]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Top]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1283</guid>
		<description><![CDATA[Here are the Prince&#8217;s top picks of the month, these are the best of the best from January of 2010. 1.) Alice is Dead: Chapter 2 &#8211; The incredibly popular point and click adventure delivers its second chapter with even more sketchy fairy-tale goodness. 2.) Battalion: Vengeance &#8211; The Battalion series brings itself to a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here are the Prince&#8217;s top picks of the month, these are the best of the best from January of 2010.</p>
<p>1.) <a title="Alice is Dead Chapter 2" href="http://princeporter.com/346-Alice-is-Dead-Chapter-2.html" target="_blank">Alice is Dead: Chapter 2</a> &#8211; The incredibly popular point and click adventure delivers its second chapter with even more sketchy fairy-tale goodness.</p>
<p>2.) <a title="Battalion Vengeance" href="http://princeporter.com/351-Battalion-Vengeance.html" target="_blank">Battalion: Vengeance</a> &#8211; The Battalion series brings itself to a closing with this final chapter; fans of the series won&#8217;t be disappointed.</p>
<p>3.) <a title="Transcripted" href="http://princeporter.com/347-Transcripted.html" target="_blank">Transcripted</a> &#8211; Transcripted is one of the more unique games to come out as of late. It&#8217;s fantastic art style and suiting ambiance track create a fantastic atmosphere worth checking out on its own. That aside, it offers a fantastic mix of both puzzle and action elements, definitely a must play for anyone interested in either genre.</p>
<p>4.) <a title="Civilizations Wars" href="http://princeporter.com/350-Civilizations-Wars.html" target="_blank">Civilizations Wars</a> &#8211; Civilizations Wars is a very charming tactical strategy game with a lot of new additions to an already working concept. Fans of <a title="Nano War" href="http://princeporter.com/144-Nano-War.html" target="_blank">Nano War</a> will be pleased with it&#8217;s fantastic visuals and enhanced gameplay through the ability to use spells.</p>
<p>5.) <a title="Helicops" href="http://princeporter.com/348-Helicops.html" target="_blank">Helicops</a> &#8211; Helicops is an entertaining action game with very nice pseudo 3D visuals. Tons of upgrades, various enemy types, and fast paced gameplay make this a must play.</p>
<p style="text-align: center;">If you haven&#8217;t checked out all of the above games, I strongly suggest you head over and give them a play, they&#8217;re all of excellent quality. Be sure to check back frequently to the greatest source of <a title="Quality Games" href="http://princeporter.com" target="_self">quality games</a> on the net.</p>
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		<title>Epic Shadow Entertainment: United</title>
		<link>http://blog.princeporter.com/epic-shadow-entertainment-united/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=epic-shadow-entertainment-united</link>
		<comments>http://blog.princeporter.com/epic-shadow-entertainment-united/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 08:38:03 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Epic Shadow Entertainment]]></category>
		<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[EpicShadow]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[United]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1238</guid>
		<description><![CDATA[&#8220;After over a year of working together, Andrew and myself are finally united. Andrew has just moved form Illinois to Vermont to officially get things going for Epic Shadow Entertainment. We&#8217;ve just finished setting up our first official office in the basement of my house, and will be moving up as we grow. We&#8217;ve been [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1253" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-1253 " title="Epic Shadow Office" src="http://blog.princeporter.com/wp-content/uploads/2009/12/new-office.png" alt="Epic Shadow Office" width="240" height="180" /><p class="wp-caption-text">Epic Shadow Office</p></div>
<p>&#8220;<em>After over a year of working together, Andrew and myself are finally united. Andrew has just moved form Illinois to Vermont to officially get things going for Epic Shadow Entertainment. We&#8217;ve just finished setting up our first official office in the basement of my house, and will be moving up as we grow. We&#8217;ve been through a lot in the last year, had some ups and downs, even a false move at one point, but it&#8217;s finally here, and it&#8217;s awesome.</em>&#8221;</p>
<p><a title="A New Beginning" href="http://blog.epicshadow.com/epic-shadow-entertainment-a-new-beginning/" target="_blank">Read More</a></p>
<p>That&#8217;s the word on the street at least, which is pretty accurate seeing as Andrew is just a few feet from me right now. The move has definitely been a huge change in our lives, both in and out of our career related activities. Andrew has upgraded his living environment, I have a significantly better work area, we&#8217;ve both been setting goals for the near future that are sure to expand both of our lives in great ways, it&#8217;s been good. If you&#8217;d like to see some pictures and read a bit more about the move, check out the post over at <a title="Alt Tab" href="http://blog.epicshadow.com/" target="_blank">Alt Tab</a>, our development blog.</p>
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		<slash:comments>6</slash:comments>
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		<title>Top Picks Of The Month (October 2009)</title>
		<link>http://blog.princeporter.com/top-picks-of-the-month-october-2009/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=top-picks-of-the-month-october-2009</link>
		<comments>http://blog.princeporter.com/top-picks-of-the-month-october-2009/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 05:23:28 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Best]]></category>
		<category><![CDATA[Clockwords]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Miami]]></category>
		<category><![CDATA[Month]]></category>
		<category><![CDATA[October]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Shark]]></category>
		<category><![CDATA[Top]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1230</guid>
		<description><![CDATA[Here are the Prince&#8217;s top picks of the month, these are the best of the best from October of 2009. 1.) Miami Shark &#8211; Casual, fast paced, and fun, Miami Shark does it all, and it does it well. You&#8217;ll go on a quick rampage of eating everything, people, boats, and even planes. The game [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here are the Prince&#8217;s top picks of the month, these are the best of the best from October of 2009.</p>
<p>1.) <a title="Miami Shark" href="http://princeporter.com/323-Miami-Shark.html" target="_blank">Miami Shark</a> &#8211; Casual, fast paced, and fun, Miami Shark does it all, and it does it well. You&#8217;ll go on a quick rampage of eating everything, people, boats, and even planes. The game is as easy to play as it is fun, a combination perfectly suited for the flash game industry. This game is definitely of excellent quality, give it a play.</p>
<p>2.) <a title="Clockwords" href="http://princeporter.com/326-Clockwords-Prelude.html" target="_blank">Clockwords</a> &#8211; There have been a number of word games to this date, but Clockwords is by far the most entertaining I&#8217;ve come across. It&#8217;s an excellent mix of a word game, and the defense genre, something I&#8217;ve never seen before. It&#8217;s got some RPG elements to keep you addicted, and it&#8217;s a definite challenge, even for those who are rather literate. Definitely a must play for any intellectual types out there.</p>
<p>3.) <a title="Trap Master" href="http://princeporter.com/327-Trap-Master.html" target="_blank">Trap Master</a> &#8211; The defense genre takes yet another rare step this month. Trap Master combines the excellence of both the platforming and defense genre, and does so wonderfully. Tons of traps, multiple characters, and amazing graphics, make this a must play for all.</p>
<p>4.) <a title="Gretel and Hansel" href="http://princeporter.com/328-Gretel-and-Hansel.html" target="_blank">Gretel And Hansel</a> &#8211; Gretel and Hansel is an excellent point and click adventure, with a very unique art style. You&#8217;ll enjoy rich visuals, as well as engaging story and gameplay in this excellent twisted fairy tale adventure.</p>
<p>5.) <a title="Cover Orange" href="http://princeporter.com/329-Cover-Orange.html" target="_blank">Cover Orange</a> &#8211; Cover Orange is an excellent physics game with a neat twist on the genre. In each level you will prepare the stage to defend against an angry rain cloud. I don&#8217;t know what we&#8217;ve done to anger him, but it&#8217;s best we keep our defenses up regardless.</p>
<p style="text-align: center;">If you haven&#8217;t checked out all of the above games, I strongly suggest you head over and give them a play, they&#8217;re all of excellent quality. Be sure to check back frequently to the greatest source of <a title="Quality Games" href="http://princeporter.com" target="_self">quality games</a> on the net.</p>
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		<title>Being Your Own Boss</title>
		<link>http://blog.princeporter.com/being-your-own-boss/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=being-your-own-boss</link>
		<comments>http://blog.princeporter.com/being-your-own-boss/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 19:02:21 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Being]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Boss]]></category>
		<category><![CDATA[Cons]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Klok]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Own]]></category>
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		<category><![CDATA[Pros]]></category>
		<category><![CDATA[Your]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=965</guid>
		<description><![CDATA[Being your own boss is pretty sweet. As a full time web developer, and flash game developer, I&#8217;ve come to enjoy far more time in my room and outside, rather than making pizza on the make line at Domino&#8217;s. As great as being self employed is, I perhaps jumped into the self employed role a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_970" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-970" title="The Boss" src="http://blog.princeporter.com/wp-content/uploads/2009/10/The-Boss.png" alt="The Boss" width="240" height="180" /><p class="wp-caption-text">The Boss</p></div>
<p>Being your own boss is pretty sweet. As a full time web developer, and flash game developer, I&#8217;ve come to enjoy far more time in my room and outside, rather than making pizza on the make line at Domino&#8217;s. As great as being self employed is, I perhaps jumped into the self employed role a bit too early, and I&#8217;m facing the consequences of that now. I do however plan to push through hard times and succeed, but I&#8217;m here to share the pros and cons of being your own boss, and what you can do to ensure a smother ride if you happen to choose this wonderful route.</p>
<p>Everyone wants to be there own boss; nobody likes taking orders from others, especially when your input on matters isn&#8217;t really appreciated, or even listened to. Aside from the horrible wages and lack of free time I experienced working a &#8220;normal&#8221; job, I also got sick of taking orders from someone above me, especially when that someone wasn&#8217;t exactly as intelligent or deserving of that position in comparison to myself. This is one of many things that finally drove me to the decision of quitting my job and becoming self employed. Sounds awesome right? For the most part, yes, but there are a few negative aspects to it that I&#8217;ll go over now.</p>
<p>I admittedly jumped into being self employed a little too soon, I can cope with it now, but at a price I would have avoided had I known what I know now. I definitely should have gotten more experience under my belt before making this my actual day to day job, especially without having too much funds saved up. Stability of income is an incredibly important thing, if you&#8217;re not entirely prepared to be out on your own and self employed, you&#8217;ll find yourself facing unstable income from time to time. This can all be easily avoided if you save up enough funds to support possible issues, so I definitely advise anyone considering becoming self employed to do so. I also encourage you to be well prepared for what it is you&#8217;re doing. If you&#8217;re a programmer, make sure you know your stuff, learning is much harder when you have to worry about paying the rent and where that money will come from.</p>
<p>The next issue, and biggest issue for myself and others from what I&#8217;ve heard, is motivation. It&#8217;s really hard to put in the proper amount of hours, as well as actually stay focused, when sitting in front of a computer. I&#8217;m not addicted to any social networking sites, nor do I play any MMO&#8217;s, yet I still find myself wasting far too much time in front of the computer; this generally consists of doing things such as browsing the net, reading interesting articles, looking at computer parts on <a title="Newegg" href="http://www.newegg.com/" target="_blank">Newegg</a>, and so on, it&#8217;s just one thing after another. When I finally do get settled down, and into a mental state that is ready for work, a friend will call me up and invite me to some gathering that all my friends are going to, something I have a hard time passing up when there isn&#8217;t someone there to tell me no. It&#8217;s not that I don&#8217;t have self control (believe me, I&#8217;ve passed many events in the last few months), it&#8217;s just not as easy to pass up a good time when nobody is stopping you but yourself. If you think that this could be a possible issue for yourself, check out my other article titled <a title="Motivation Boost" href="http://blog.princeporter.com/motivation-boost/650/" target="_blank">Motivation Boost</a>. In addition, I strongly advise you to change your desktop background to <a title="A Little Motivation" href="http://interfacelift.com/wallpaper_beta/details/1223/a_little_motivation.html" target="_blank">a little motivation</a>, it&#8217;s effects are rather impressive.</p>
<p>Lastly, there&#8217;s the wonderful world of taxes. This really shouldn&#8217;t be an issue, at least once you&#8217;ve learned what&#8217;s required of you as someone who is self employed, but unfortunately for me, I&#8217;m one of those people who has been delaying the research and will have to deal with it when the time comes. Some sponsors require you to fill out a W2, while others don&#8217;t. Regardless, I don&#8217;t exactly know what to do when it comes to my taxes and being self employed, and this could prove to be an issue in a few years. It really isn&#8217;t a huge issue since I have records of all my game sponsorships, but it&#8217;s still something you have to be aware of when becoming self employed.</p>
<p>Cons aside, there are definitely perks to being your own boss. I can sleep in as late as I want, whenever I want. I&#8217;ll repeat that for those who are in shock, yes, I can sleep in as late as I want. There is no greater perk to being your own boss than that. I don&#8217;t have to rush out of bed, take a shower, catch a bus, then fly down to a place I don&#8217;t want to be. Instead, I can wake up slowly, grab some food, hop online for awhile, then let the course of my day roll out as I please. We all remember the dreaded sound of an alarm clock waking us up for school or work, rarely do I hear that sound anymore, and when I do, it&#8217;s not I who has to wake up with the feeling that smashing something against the wall is a great idea.</p>
<p>As far as free time goes, there is a lot more free time to be had, and it really won&#8217;t hurt you if you use a bit of self control and plan out your work schedule. On that note, I highly suggest you plan out actual hours for yourself, don&#8217;t feel that you have to work those exact hours, but giving yourself a rough outline will help you maintain a balance of free time and actual work accomplished. I suggest using the program <a title="Klok" href="http://blog.princeporter.com/klok/" target="_blank">Klok</a>, it&#8217;s an excellent program to keep track of the hours you work, and those you don&#8217;t.You&#8217;ll also find that having more free time makes you a happier person, which in turn makes your actual production hours more valuable because you&#8217;re in a better mindset. The amount of work achieved when happy and working on something passionate is significantly larger than work you have to do, and really don&#8217;t give a damn about.</p>
<p>Lastly, and most importantly, there is a certain sense of accomplishment one gets from working for him or herself. My biggest complaint with a &#8220;normal&#8221; job is that I constantly felt like I was wasting my life, like I was literally a slave to society and the system that it rests within. Making pizza is fine, but it&#8217;s not something I want to do, it&#8217;s not something I can feel proud of. People shouldn&#8217;t have to sit behind counters and take orders for nearly 25% of their life (168 hours in a week, full time employment is 40 hours, often times more). If I&#8217;m going to be working that long, it&#8217;s going to be towards something I&#8217;m passionate about, something that I enjoy, regardless of how tiresome it can be at times. That being said, I would rather work 40 hours a week as a game designer and just barely be able to pay my rent, then work 20 hours at a gas station making more, it&#8217;s just that much more fulfilling.</p>
<p>All in all, being your own boss is excellent. You&#8217;ll live a happier lifestyle, feel more accomplished, and eventually make more money than any retail job will ever pay you. It takes a lot more work than those jobs do, and often times it&#8217;s much harder work, but you&#8217;ll gain valuable knowledge along the way, and actually enjoy yourself. The few cons I mentioned aren&#8217;t really cons, but more things you should be aware of before becoming self employed. If you enter carefully, and well prepared, you&#8217;ll find yourself a much happier and successful individual.</p>
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		<title>Link Dump Sunday (October 4th, 2009)</title>
		<link>http://blog.princeporter.com/link-dump-sunday-october-4th-2009/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=link-dump-sunday-october-4th-2009</link>
		<comments>http://blog.princeporter.com/link-dump-sunday-october-4th-2009/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 04:20:38 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
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		<category><![CDATA[4th]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Dump]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[October]]></category>
		<category><![CDATA[Sunday]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=900</guid>
		<description><![CDATA[Here are this week&#8217;s useful links posted by me, for you, check them out, 1.) Macropayments: Steve, over at 8bit rocket, expresses his opinion on the idea of a macropayments. 2.) Unity3D Game Portals: Unity3D is slowly on the rise, follow it closely, it could impact flash games greatly. 3.) Why You Should Use Flex [...]]]></description>
			<content:encoded><![CDATA[<p>Here are this week&#8217;s useful links posted by me, for you, check them out,</p>
<p>1.) <a title="Macropayments" href="http://www.8bitrocket.com/newsdisplay.aspx?newspage=33425" target="_blank">Macropayments</a>: Steve, over at 8bit rocket, expresses his opinion on the idea of a macropayments.<br />
2.) <a title="Unity3D Game Portals" href="http://cavalcadegames.com/blog/webgames/unity3d-game-portals/" target="_blank">Unity3D Game Portals</a>: Unity3D is slowly on the rise, follow it closely, it could impact flash games greatly.<br />
3.) <a title="Flex And Flash Together" href="http://internet-superstars.com/blog/?p=102" target="_blank">Why You Should Use Flex And Flash Together</a>: Title says it all, check it out.<br />
4.) <a title="3 Minute Lesson" href="http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html" target="_blank">3 Minute Lesson</a>: Lain gives us some quick pointers on some key factors you need to keep in mind when making games.<br />
5.) <a title="Destroy All Cars" href="http://blog.gamingyourway.com/PermaLink,guid,aad7d704-ed36-47ed-ac1e-2095ef8d383e.aspx" target="_blank">Destroy All Cars</a>: Squiz is working on a new game in which you can drive fast and smash things, I&#8217;m sold.</p>
<p>Check back with the Prince often, because I love you.</p>
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