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	<title>Porter&#039;s World &#187; Classic</title>
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	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>Classic Games</title>
		<link>http://blog.princeporter.com/classic-games/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=classic-games</link>
		<comments>http://blog.princeporter.com/classic-games/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 05:48:55 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Core]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Develop]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Foundations]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pacman]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=881</guid>
		<description><![CDATA[Games have evolved a lot over the years, so much in fact that some developers have begun to forget to focus on the basics in game design. Classic games have been around since the days people camped outside bars to play Pacman, yet despite their age, they still remain popular today. Modern games are often [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_895" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-895" title="Classic Games" src="http://blog.princeporter.com/wp-content/uploads/2009/10/classic-games.png" alt="Classic Games" width="240" height="180" /><p class="wp-caption-text">Classic Games</p></div>
<p>Games have evolved a lot over the years, so much in fact that some developers have begun to forget to focus on the basics in game design. Classic games have been around since the days people camped outside bars to play <a title="Pacman" href="http://princeporter.com/321-Pacman.html" target="_blank">Pacman</a>, yet despite their age, they still remain popular today. Modern games are often frowned upon for taking too much time making things shiny, and not enough time making things fun. I&#8217;m in no way against modern gaming, but it&#8217;s my honest opinion that very few developers do things right these days.</p>
<p>Now you may be thinking I&#8217;m just nostalgic for oldschool games, especially with me releasing games such as <a title="Tower of Greed" href="http://princeporter.com/321-Pacman.html" target="_blank">Tower of Greed</a> and praising Super Mario World all the time, I can assure you this isn&#8217;t the case. I am nostalgic for classic games, I won&#8217;t deny that, but I take that into consideration when observing games and my thoughts still stand true. Every modern game in existence today builds itself upon ideas that have already been done. New games may expand upon these foundations, but the foundations are always the same. There are certain fundamentals within games that please us over and over again, from game to game, they&#8217;re just disguised differently each time. Puzzle games make us think, then give us gratification upon completion, that&#8217;s what makes them good, always has, always will be. Action games keep us entertained because we can move quickly, explore, use cool abilities, kill things, experience a challenge, never have a dull moment, the list goes on.  Contra on the NES may not be Ninja Gaiden 2 on the Xbox 360, but the same elements exist, and without them the game would fail. What made Mario so great? You explored (went to new worlds and found secrets), collected coins, avoided tricky situations (were presented challenge), and had a definite ending that was to give you gratification upon completion. Mario hasn&#8217;t changed since it&#8217;s first game, Super Mario Galaxies may have tons of shiny new features, but those core elements all exist, and the game designers are definitely taking those into consideration when designing the game.</p>
<p>Let&#8217;s take a look at a new game that really utilizes what I&#8217;m getting at. <a title="Grid 16" href="http://blog.princeporter.com/game-review-grid-16/349/" target="_blank">Grid 16</a> is an amazing flash game, built almost entirely on a collection of classic mechanics. It adds the neat twist of switching between 16 games as you go, but if you were tossed even 100 crappy games, would you care that it was switching between them? Grid 16 is successful in part by it&#8217;s creative switching mechanic, but mostly due to the fact that it presents a bunch of proven games to you all at once. Everyone loves pong, even if for just a few seconds, it&#8217;s great fun. Platforming has been around forever, still stands strong to this day. Dodging has been a core element of games such as Pacman and <a title="Space Invaders" href="http://princeporter.com/234-Space-Invaders.html" target="_blank">Space Invaders</a>. As you can see, Grid 16 basically is the classics, nearly all of them tossed into one game.</p>
<p>Okay, so all games are built upon the same core foundations, what does this mean? In short, study your classic games, they are a limitless source of knowledge pertaining to what makes all games great. Combining your knowledge of what makes the classics so great, while keeping the <a title="Importance of Originality" href="http://blog.princeporter.com/the-importance-of-originality/105/" target="_blank">importance of originality</a> in mind, is exactly what makes a successful game. If you&#8217;re looking for a bit of something to get you into the classic games, I suggest watching the movie &#8220;<a title="The King of Kong" href="http://www.imdb.com/title/tt0923752/" target="_blank">The King of Kong</a>&#8220;, it was recently suggested to me and I loved it; it&#8217;ll definitely open up your eyes to how the gaming world used to be, and perhaps give you ideas of where you can take things in the near future.</p>
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		<title>Game Review: Raider Episode 1</title>
		<link>http://blog.princeporter.com/game-review-raider-episode-1/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=game-review-raider-episode-1</link>
		<comments>http://blog.princeporter.com/game-review-raider-episode-1/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 18:20:28 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[1]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Epsiode]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Raider]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=299</guid>
		<description><![CDATA[They just don&#8217;t make games like they used to, or do they? Some developers do indeed make them like they used to and Raider Episode 1 is proof. Raider Episode 1 looks and feels like an incredibly refined NES game. It offers incredible challenge, simple controls and tons of platforming goodness. In my opinion, Raider [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_328" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-328" title="Raider Episode 1" src="http://blog.princeporter.com/wp-content/uploads/2009/07/raider_episode_1.png" alt="Raider Episode 1" width="240" height="180" /><p class="wp-caption-text">Raider Episode 1</p></div>
<p>They just don&#8217;t make games like they used to, or do they? Some developers do indeed make them like they used to and <a title="Raider Episode 1" href="http://princeporter.com/252-Raider-Episode-1.html" target="_blank">Raider Episode 1</a> is proof. Raider Episode 1 looks and feels like an incredibly refined NES game. It offers incredible challenge, simple controls and tons of platforming goodness. In my opinion, Raider Episode 1 has definitely come the closest any flash game has ever come to delivering the challenge and feel of a a great classic NES game.</p>
<p>As I mentioned, Raider Episode 1 offers an incredibly challenging experience. It is by far too challenging for any casual flash gamer, but it delivers an experience unlike any other flash game on the net today. The level design is fantastic, the enemies simple, yet fun, and the distance between check points far enough to nearly drive you crazy, but close enough to keep you addicted and trying over and over when you die and start at the last one. The art is very retro, but refined to appeal to those who dislike pure 8-bit graphics, which is a smart move since I&#8217;ve found that points are often taken away in the public&#8217;s eye if you go too retro. The music is awesome and the sound effects incredibly retro and fitting. There are 3 difficulty modes for players to select, the easiest still being a bit too hard for casual flash gamers, and the hardest challenging the most hardcore NES veterans. For those who really desire a challenge, the game awards you a rank after completion which ranges from E to S, S being the best. This rank will be saved to your computer and read in when playing future installments of the game as well. Regardless of the difficulty selected, there is enough difficulty in this game to satisfy anyone with a thirst for challenge.</p>
<p>Unlike most NES games, Raider Episode 1 does in fact have a story. It&#8217;s going to be slowly introduced throughout five episodes. You play as Arkus Zei, a space pirate in need of some currency. Arkus is told of a rumor regarding a great ship filled with relics from a civilization that long ago destroyed themselves. Out of curiosity you pursue the coordinates you were told and indeed arrive upon a large ship. You must navigate this ship in search for relics and escape with the loot. You are armed with a close range sword and a long ranged blaster to defeat any threats you encounter. In addition to the default story, players will be able to see a slightly altered version of the story in the final installment, if their rank throughout all five episodes meets the requirements. The story is interesting enough and most will enjoy the additional content, and those who don&#8217;t can simply skip it. All in all it&#8217;s a nice addition that helps wrap up the package for this great game.</p>
<p>Overall there can&#8217;t be enough said to do this game justice. The game did suffer some rather low ratings on the net, but that&#8217;s unfortunately the result of developers holding the hands of players and making things too easy in modern day games. In the end, Raider Episode 1 is perfect for anyone looking to go back to the NES days or a great challenge, definitely give this game a fair play, you won&#8217;t regret it.</p>
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