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	<title>Porter&#039;s World &#187; Blog</title>
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	<link>http://blog.princeporter.com</link>
	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>Them&#8217;s Fightin&#8217; Words (Part 1)</title>
		<link>http://blog.princeporter.com/thems-fightin-words/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thems-fightin-words</link>
		<comments>http://blog.princeporter.com/thems-fightin-words/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 22:15:20 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[$100]]></category>
		<category><![CDATA[Alcohol]]></category>
		<category><![CDATA[Benologist]]></category>
		<category><![CDATA[Bet]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Drinking]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[Porter]]></category>
		<category><![CDATA[SWFStats]]></category>
		<category><![CDATA[Vs]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1416</guid>
		<description><![CDATA[Greetings fellow members of the flash game industry. Word on the street is everything this blog has to offer isn&#8217;t all it&#8217;s cut out to be. Ben Lowry, AKA FlashGameLicense member Benologist, founder of SWFStats, has called me out on my lack of actual work. My perception of our numerous debates, simply put, is that [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1429" class="wp-caption alignleft" style="width: 250px"><a href="http://blog.princeporter.com/wp-content/uploads/2010/04/porter-vs-beno-small.png"><img class="size-full wp-image-1429" title="Porter Vs Benologist" src="http://blog.princeporter.com/wp-content/uploads/2010/04/porter-vs-beno-small.png" alt="porter vs beno small Thems Fightin Words (Part 1)" width="240" height="180" /></a><p class="wp-caption-text">Porter Vs Benologist</p></div>
<p>Greetings fellow members of the flash game industry. Word on the street is everything this blog has to offer isn&#8217;t all it&#8217;s cut out to be. Ben Lowry, AKA FlashGameLicense member Benologist, founder of <a title="SWFStats" href="http://swfstats.com/" target="_blank">SWFStats</a>, has called me out on my lack of actual work. My perception of our numerous debates, simply put, is that he claims I&#8217;m all talk, and no action. Although I&#8217;ve created or co-created <a title="Stabika 1" href="http://www.newgrounds.com/portal/view/388658" target="_blank">Stabika 1</a>, <a title="Stabika 2" href="http://www.newgrounds.com/portal/view/398681" target="_blank">Stabika 2</a>, <a title="Stabika 3" href="http://www.newgrounds.com/portal/view/438607" target="_blank">Stabika 3</a>, <a title="Dominus Void" href="http://princeporter.com/1-Dominus-Void.html" target="_blank">Dominus Void</a>, <a title="Gravibounce" href="http://princeporter.com/121-Gravibounce.html" target="_blank">Gravibounce</a>, <a title="Tower of Greed" href="http://www.newgrounds.com/portal/view/496143" target="_blank">Tower of Greed</a>, Traverse (being released this week by <a title="Ninja Kiwi" href="http://www.ninjakiwi.com/" target="_blank">Ninja Kiwi</a>), and a few others that were contract work or not worth mentioning, there may be some truth to that statement. I in absolutely no way work &#8220;full time&#8221;. Creating flash games is indeed how I pay my rent (with very little help from revenue earned on this site), however I live a very affordable lifestyle which requires very little funds from me. I simply work enough to get by and enjoy a very social life; which is exactly what I&#8217;ve tried to accomplish. That being said, I in absolutely no way feel that my lack of releases disqualifies me from sharing (and knowledgeably so) anything on this blog.</p>
<p>So here&#8217;s what&#8217;s going down; Beno decided that it would be great to give me the rest of the month to come up with something sale worthy. I&#8217;m to do everything except for the art, which my partner Andrew will cover. If I&#8217;m to succeed in creating a game &#8220;sell-able&#8221; by April, he&#8217;s going to give me $100 USD. If I fail at doing so, he can continue to run his pompous mouth to me about how I never work and I&#8217;m all talk, and I&#8217;m not to consume any amount of alcohol for 2 weeks. Although I could easily win this bet on a technicality of creating something incredibly simple and &#8220;sell-able&#8221;, I&#8217;m actually going to knock something out of decent quality; at least by the standards of 2 weeks worth of game development.</p>
<p>Before you guys get the wrong idea about the relationship between Benologist and I, let me explain a bit about how this bet came to be. First off, Benologist is a business man. He makes games for money, and almost always no other reason. I almost always <a title="Making Games For Fun" href="http://blog.princeporter.com/making-games-for-fun/" target="_blank">make games for fun</a>, unless I&#8217;m in need of quick cash, in which case I&#8217;ll pull something together to get me some rent money for a few months. Having these different views creates a lot of tension between us during conversation, and very often results in a heated debate. These heated debates generally just die down, with either me or Benologist going back to work, or Benologist choosing a new target within the FGL chat room to badger. Either way, the relationship between the two of us isn&#8217;t exactly mortal enemies, sometimes it&#8217;s just fun to have a rival or pseudo enemy of sorts. That being said, he does talk a lot of crap about me, and he is an arrogant prick, egotistical, and an ass more often than not, and if I didn&#8217;t talk just a little bit of crap about him, this wouldn&#8217;t be nearly as fun, so let it begin; compliments to <a title="JJWallace" href="http://jjwallace.info/" target="_blank">JJWallace</a> for the wonderful art below,</p>
<p><a href="http://blog.princeporter.com/wp-content/uploads/2010/04/porter-vs-beno.png"><img class="aligncenter size-full wp-image-1430" title="Porter Vs Benologist" src="http://blog.princeporter.com/wp-content/uploads/2010/04/porter-vs-beno.png" alt="porter vs beno Thems Fightin Words (Part 1)" width="480" height="360" /></a></p>
<p>I&#8217;m definitely looking forward to seeing how the bet turns out, I love proving people wrong when a worthy opportunity arises. In addition, I don&#8217;t need that $100, and to prove this, I&#8217;ll be framing the check or $100 bill he sends and sharing it with you all as soon as it&#8217;s in my hands. Overall, I&#8217;ll take this opportunity to not only prove him wrong, but to grab some extra cash for myself. I&#8217;ve already got an idea of what I want to do, so it&#8217;s about time I stop writing this and get to work. Check back often, as I&#8217;ll be updating my progress every few days up until the final day on April 30th. If you&#8217;re taking sides, or just have something to say, be sure to do so; can&#8217;t ever get enough entertainment.</p>
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		<slash:comments>17</slash:comments>
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		<title>Top Picks Of The Month (January 2010)</title>
		<link>http://blog.princeporter.com/top-picks-of-the-month-january-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=top-picks-of-the-month-january-2010</link>
		<comments>http://blog.princeporter.com/top-picks-of-the-month-january-2010/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 05:01:22 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Best]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[January]]></category>
		<category><![CDATA[Picks]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Top]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=1283</guid>
		<description><![CDATA[Here are the Prince&#8217;s top picks of the month, these are the best of the best from January of 2010. 1.) Alice is Dead: Chapter 2 &#8211; The incredibly popular point and click adventure delivers its second chapter with even more sketchy fairy-tale goodness. 2.) Battalion: Vengeance &#8211; The Battalion series brings itself to a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here are the Prince&#8217;s top picks of the month, these are the best of the best from January of 2010.</p>
<p>1.) <a title="Alice is Dead Chapter 2" href="http://princeporter.com/346-Alice-is-Dead-Chapter-2.html" target="_blank">Alice is Dead: Chapter 2</a> &#8211; The incredibly popular point and click adventure delivers its second chapter with even more sketchy fairy-tale goodness.</p>
<p>2.) <a title="Battalion Vengeance" href="http://princeporter.com/351-Battalion-Vengeance.html" target="_blank">Battalion: Vengeance</a> &#8211; The Battalion series brings itself to a closing with this final chapter; fans of the series won&#8217;t be disappointed.</p>
<p>3.) <a title="Transcripted" href="http://princeporter.com/347-Transcripted.html" target="_blank">Transcripted</a> &#8211; Transcripted is one of the more unique games to come out as of late. It&#8217;s fantastic art style and suiting ambiance track create a fantastic atmosphere worth checking out on its own. That aside, it offers a fantastic mix of both puzzle and action elements, definitely a must play for anyone interested in either genre.</p>
<p>4.) <a title="Civilizations Wars" href="http://princeporter.com/350-Civilizations-Wars.html" target="_blank">Civilizations Wars</a> &#8211; Civilizations Wars is a very charming tactical strategy game with a lot of new additions to an already working concept. Fans of <a title="Nano War" href="http://princeporter.com/144-Nano-War.html" target="_blank">Nano War</a> will be pleased with it&#8217;s fantastic visuals and enhanced gameplay through the ability to use spells.</p>
<p>5.) <a title="Helicops" href="http://princeporter.com/348-Helicops.html" target="_blank">Helicops</a> &#8211; Helicops is an entertaining action game with very nice pseudo 3D visuals. Tons of upgrades, various enemy types, and fast paced gameplay make this a must play.</p>
<p style="text-align: center;">If you haven&#8217;t checked out all of the above games, I strongly suggest you head over and give them a play, they&#8217;re all of excellent quality. Be sure to check back frequently to the greatest source of <a title="Quality Games" href="http://princeporter.com" target="_self">quality games</a> on the net.</p>
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		<title>Flash Game Design Vs Console Game Design</title>
		<link>http://blog.princeporter.com/flash-game-design-vs-console-game-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flash-game-design-vs-console-game-design</link>
		<comments>http://blog.princeporter.com/flash-game-design-vs-console-game-design/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 04:03:07 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[difference]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Vs]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=301</guid>
		<description><![CDATA[Throughout the last few years I&#8217;ve studied what works in the flash gaming community and what doesn&#8217;t. There is without a doubt a number of tactics to be followed to ensure that your game is fit for this industry. Such tactics exist because there is a clear difference in how game design for the flash [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_374" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-374" title="Both Games, Different Designs" src="http://blog.princeporter.com/wp-content/uploads/2009/08/flash_vs_console.png" alt="flash vs console Flash Game Design Vs Console Game Design" width="240" height="180" /><p class="wp-caption-text">Both Games, Different Designs</p></div>
<p>Throughout the last few years I&#8217;ve studied what works in the flash gaming community and what doesn&#8217;t. There is without a doubt a number of tactics to be followed to ensure that your game is fit for this industry. Such tactics exist because there is a clear difference in how game design for the flash industry works when compared to game design for console systems. Everything from the difficulty to the controls used must be thought out differently when developing a flash game, not doing so could result in a great game, in the wrong market.</p>
<p>As much as I hate to admit it sometimes, there really is a difference in flash game design in comparison to console game design. Games developed for flash must be far more casual in most cases, and even when not casual must be developed entirely differently in other aspects. The controls in your game must be very clear, and very simple to use. Most flash game players don&#8217;t have enough hand eye coordination to press two or three different buttons as well as the arrow keys or WASD keys to move, it&#8217;s just too complicated and takes more time to get used to than most players have or are willing to give. Aspects such as difficulty must be decreased significantly in order to appeal to the majority of players. A good way to go about this is to make what you think is easy, hard, and move from there.</p>
<p>Flash game players have far less of an attention span compared to console players as well, for numerous reasons. Firstly, they don&#8217;t pay for your game, so they don&#8217;t feel compelled to stick around and get their money&#8217;s worth out of it. Secondly, there&#8217;s a lot more games out there, every day tons of new flash games come out, if your game doesn&#8217;t impress them very quickly, they&#8217;ll move on to the next one without thinking twice. Another reason your first impression must be so important is due to a games pre-release exposure. Flash games get very little exposure before release, if any. Console games will have trailers, articles, tons of talk among gamers for months to come, some times years. This allows users to have more patience when trying out the game, because they know it gets good from what they&#8217;ve seen. With a flash game however, they don&#8217;t know what&#8217;s coming, and if you don&#8217;t impress them right off, they&#8217;re not about to stick around and find that out.</p>
<p>The above brings quite the issue to any developers plate, especially those in favor of retro games. Many developers such as myself have a craving to develop games in the style of NES and SNES games, challenging, minimal instructions, and fun. The issue with this however, is that although such a game can be a top notch game in general, the flash industry isn&#8217;t always the best place for it due to the above reasons. If someone was to develop a new IP and have it play nearly identical to a hit SNES or NES game, it will do alright in the flash industry, but never live to it&#8217;s full potential in comparison to a non-flash platform. Games such as these just aren&#8217;t meant for the web, at least if you&#8217;re looking to get the money the game quality deserves. Such games in my opinion belong on systems such as the <a title="Nintendo DS" href="http://www.nintendo.com/ds" target="_blank">Nintendo DS</a> or <a title="PSP" href="http://www.us.playstation.com/PSP" target="_blank">Sony PSP</a>, or perhaps on <a title="Xbox Live Arcade" href="http://www.xbox.com/en-US/live" target="_blank">Xbox Live Arcade</a>.</p>
<p>With the above in mind, I urge all developers to really just develop what they want. I&#8217;m in no way saying you shouldn&#8217;t make  games such as <a title="Tower of Greed" href="http://princeporter.com/241-Tower-of-Greed.html" target="_blank">Tower of Greed</a> or <a title="Raider Episode 1" href="http://princeporter.com/252-Raider-Episode-1.html" target="_blank">Raider Episode 1</a>, I&#8217;m simply warning you of the financial consequences of doing so. I myself will never stop trying to perfect a balance of both, but it certainly isn&#8217;t an easy one and I&#8217;ll lose out on a lot of potential revenue in the process. Either way, with the above knowledge you can further your planning methods in game development when trying to maximize your profits for your final product; remember though, it&#8217;s not all about the cash, making games for fun is where it&#8217;s at.</p>
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		<slash:comments>4</slash:comments>
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		<title>What Not To Do (Vol 2)</title>
		<link>http://blog.princeporter.com/what-not-to-do-vol-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-not-to-do-vol-2</link>
		<comments>http://blog.princeporter.com/what-not-to-do-vol-2/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 19:16:10 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[64]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Fox]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Not]]></category>
		<category><![CDATA[Raider]]></category>
		<category><![CDATA[Star]]></category>
		<category><![CDATA[Super]]></category>
		<category><![CDATA[World]]></category>

		<guid isPermaLink="false">http://blog.princeporter.com/?p=295</guid>
		<description><![CDATA[Having your players not know how to play, complain, then rate your game down is something we all hate. One solution I see people doing far too often is forcing a tutorial upon the players, bad move. As much as you may hate reading comments about your players not knowing how to play, especially after [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_343" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-343" title="What NOT to do" src="http://blog.princeporter.com/wp-content/uploads/2009/07/what-not-to-do1.png" alt="what not to do1 What Not To Do (Vol 2)" width="240" height="180" /><p class="wp-caption-text">What NOT to do</p></div>
<p>Having your players not know how to play, complain, then rate your game down is something we all hate. One solution I see people doing far too often is forcing a tutorial upon the players, bad move. As much as you may hate reading comments about your players not knowing how to play, especially after they skip the tutorial, forcing one upon them still isn&#8217;t the way you want to go about it.</p>
<p>Let&#8217;s face it, 90% of players aren&#8217;t going to read our tutorials, especially if they&#8217;re not forced to. This creates a huge problem however, if our game is complicated even in the slightest, or has odd controls, or both, we&#8217;re about to run into some trouble. Having players not know how to play your game is just as bad as having a horrible game, it&#8217;s all the same in the eyes of the player. Throwing in a tutorial as the first level and making it mandatory works, but it also turns a lot of players away, that is, when they know.</p>
<p>Where a forced tutorial may turn players away, you can still throw a tutorial in your first level, or levels, and get away with it. An example of a game that had mini tutorials within levels that weren&#8217;t forced is <a title="Super Mario World" href="http://www.youtube.com/watch?v=c4Bz9hCNhrM&amp;feature=PlayList&amp;p=AE975FA417DCDB5F&amp;index=2" target="_blank">Super Mario World</a>. If you recall the game, there were help boxes (Blue and Red Boxes) all over the place when new concepts were introduced, it was up to you click on them or not, which often happened when a player died right after skipping one of those boxes. This strategy allows players to completely skip the instructions and have a good time, but have instructions right there in the gameplay before the area they died in if needed. This method really is a lot more powerful than it sounds, because it works. I almost never go into an instructions menu or tutorial menu in a flash game, I do however read signs or background instructions when they&#8217;re embedded in game, which is proof the method works. <a title="Raider Episode 1" href="http://princeporter.com/252-Raider-Episode-1.html" target="_blank">Raider Episode 1</a> for instance has signs throughout the game explaining things. I skipped these signs all together for my first attempt at the game, but when I died I started reading them to see what advice they had to offer, and I did this because I didn&#8217;t have to go out of my way to do so. Games such as <a title="Star Fox 64" href="http://www.youtube.com/watch?v=_2iamCV8t3k" target="_blank">Star Fox 64</a> told you to &#8220;Do a barrel roll!&#8221; mid action, the instructions popped up on screen and you followed them, but never did you go out of your way to learn how.</p>
<p>It really is a simple concept, but I can&#8217;t stress how much this can make or break a game. One of the most difficult decisions I find myself making in game design is how to get the instructions out to the player. Figuring out how you&#8217;ll ensure even the most novice of players can understand what to do and what is going on is incredibly important, and the above is generally the best solution. If you find yourself having problems getting your instructions across to players, pick up one of the above mentioned games and check them out, you&#8217;ll see how it&#8217;s done.</p>
<p><a title="Part 1" href="http://blog.princeporter.com/what-not-to-do-vol-1/" target="_blank">Part 1</a> || Part 2 || <a title="Part 3" href="http://blog.princeporter.com/what-not-to-do-vol-3/" target="_blank">Part 3</a></p>
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		<slash:comments>6</slash:comments>
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		<title>Link Dump Sunday (June 28th, 2009)</title>
		<link>http://blog.princeporter.com/link-dump-sunday-june-28th-2009/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=link-dump-sunday-june-28th-2009</link>
		<comments>http://blog.princeporter.com/link-dump-sunday-june-28th-2009/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 15:48:51 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Industry]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Improvement]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Pre-loader]]></category>

		<guid isPermaLink="false">http://www.blog.princeporter.com/?p=168</guid>
		<description><![CDATA[Here are this week&#8217;s useful links posted by me, for you, check them out, 1.) Manipulating Mp3&#8242;s: Learn how to reverse mp3&#8242;s with AS3, pretty neat. 2.) The Art of Debugging: Learn the ins and outs of debugging with this expansive explanation. 3.) Improve Your Game Over Screen: Learn how to keep players from leaving [...]]]></description>
			<content:encoded><![CDATA[<p>Here are this week&#8217;s useful links posted by me, for you, check them out,</p>
<p>1.)<a title="Manipulating MP3's" href="http://theflashblog.com/?p=1115" target="_blank"> Manipulating Mp3&#8242;s</a>: Learn how to reverse mp3&#8242;s with AS3, pretty neat.<br />
2.) <a title="The Art of Debugging" href="http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/" target="_blank">The Art of Debugging</a>: Learn the ins and outs of debugging with this expansive explanation.<br />
3.) <a title="Improve Your Game Over Screen" href="http://freelanceflashgames.com/news/2009/06/25/improve-your-game-over-screen-with-stats/" target="_blank">Improve Your Game Over Screen</a>: Learn how to keep players from leaving your game upon game over with a few simple additions.<br />
4.) <a title="Introduction to OOP" href="http://ntt.cc/2009/06/21/beginning-actionscript-3-introduction-to-oop.html" target="_blank">Introduction to OOP</a>: A nice introduction to explaining the basics of Object Oriented Programming.<br />
5.) <a title="Pre-Loaders with AS3" href="http://www.bit-101.com/blog/?p=946" target="_blank">Pre-loaders with AS3</a>: One developers take on how to implement a pre-loader using AS3 (often an annoying task)</p>
<p>Check back with the Prince often, because I love you.</p>
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