Porter's World

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Being Compared To A Console Game

by Porter on Apr.19, 2010, under Flash Industry

Compared to Consoles Being Compared To A Console Game

Compared to Consoles

Ever played an amazing flash game, I mean, a truly excellent game, that just happened to be built for flash player? I have, only a few times, but they exist. I came across yet another one of those games recently, Remnants of Skystone, and I realized something, something that really disappoints me and pushes me away from this industry at times. Flash games that are of insane quality, often get judged far more harshly, and on the same level you would expect from a console game.

What happens, is that the game has so much polish, and so much content packed into it, that it works it’s way into the players minds to be treated as a console game. The player becomes far more picky, far more judgmental, and completely loses any ability on how to compare this new, quality game, to the far less quality flash game they played a half hour beforehand. This results in players dropping a 3 or 4 vote (often times lower) on Newgrounds or Kongregate, when they just handed out a 4 or 5 to a game half as well put together or polished just moments before.

It’s almost a compliment to receive such harsh judgment, but at the same time, it can be a punch in the face. For instance, if you don’t grasp that your game is so great that it’s receiving the effects of this odd psychological anomaly, you’ll likely be very angered by the reviews and less-than-deserving scores. The real insult comes when you see one of those games that directly attacks the addictive and power hungry nature of players, with a higher score. It’s annoying both as an observational player, and as a developer to see this sort of thing happen; it’s just discouraging.

I know I’m not the almighty judge who gets to decide what is and isn’t a great game, but I’m going to lay down my personal and well thought out opinion on a few games, and give some examples of what I’m talking about.  Let’s take a look at the most recent victim of this behavior, Remnants of Skystone. The game’s quality is absolutely amazing for a flash game. As a game in general, it’s still impressive. It has it’s flaws, I won’t deny that, but as a flash game, it’s among the best that the flash platform has ever seen. Despite this, it’s current score as of writing this, is a 3.88 on Kongregate. Here’s what really gets me, I’ve seen dress-up games with a score almost as high as this game. This might be fine and all, if the character customization screen alone wasn’t one of the best dress-up games I’ve ever seen; that’s not even looking at the RPG elements, the exploration, the platforming, the art, the towns, the quests, the co-op play, the “float” customization (your personal room), and so on. My point, single elements of this game are better than most flash games out there, and as a package, it’s amazing; yet it’s judged on the level of a console game, and put below many lesser games by score as a result. Another great game that suffers the wrath of this effect, is Drift Runners 2. The game itself is one of LongAnimals best, is significantly better designed than the first game, yet has extremely low ratings and reviews compared to the first, and what what you’d expect to see from it. There’s a few minor faults such as oil spills not effecting the opponent cars, but such small flaws shouldn’t outweigh the quality build this game offers. Those games aside, I’m sure you’ve all encountered an amazing game with reviews dropping zero’s because of something tiny, while the rest of the game is excellent; be it your own game, or one you played.

Overall, there really isn’t too much you can do about the issue, it’s just a bit of human psychology that’s out of our control. The best thing we can do is make sure that every little aggravating wrinkle in our game is removed before launch, because it’s those tiny things that will somehow change the votes of players, despite the amazing features the rest of the game has to offer. I guess we developers should just sit back, and accept the compliment, as backhanded as it may be.

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Game Review: Dolphin Olympics 2

by Porter on Jul.11, 2009, under Flash Industry, Game Reviews

Dolphin Olympics 2 Game Review: Dolphin Olympics 2

Dolphin Olympics 2

Dolphin Olympics 2 is easily one of my favorite flash games of all time. It’s got one of the best balances of exploration, casual gameplay, as well as hardcore gameplay. The graphics are great and the controls are simple. This balance of traits is something every flash game should aim for, and there are few games that pull it off as well as Dolphin Olympics 2 does.

Exploration has always been an aspect of game design that I feel I give more credit to than most developers. There’s something amazing about beating an area of a game and waiting to see not only what happens next, but where next is. What enemies are there? What does the world look like? How is the music there? These questions drove me to play games as a child, as well as inspire me to develop games now. The exploration in Dolphin Olympics 2 is probably it’s strongest characteristic, most players don’t see it coming. You start off jumping around in the ocean with other small fish, but as you learn how the game works, you’ll quickly be jumping out of the water and into space, with enough skill that is. I was amazed when I saw the moon for the first time as I got high enough into the sky, never did I think the game would allow me to reach planets deep in space, nor did I think the amount of skill needed to do so possible. From the moment you see the moon for the first time, there is a certain thrill that drives you to keep going, “What’s next?” will be running through your head and a rush of curiosity and adrenaline will easily make you lose track of time. This feeling is powered by exploration, the need to see what’s next, to me, a key element in game design that is often never taken into consideration.

Another less known element, but increasing in popularity, is relaxation. To emphasize this point, we’ll  look at a popular video game company that’s been around forever, Nintendo. Believe it or not, Nintendo actually has plans to expand their market to target people looking for relaxation. They want to create games that serve the purpose of relaxing the player. During E3, Miyamoto spoke of games that would help you relax and fall asleep at night being in the near future. Although Dolphin Olympics 2 has been out for some time now, I believe such an element has already existed within the game. Perhaps not strong enough to put you asleep, but definitely to a point of relaxation. The simple controls, awesome sound effects, and casual gameplay, create a great atmosphere for anyone who doesn’t want to jump deep into a game and just wants to casually mess around with no real fixation on the game.

The game also stands out in it’s flexibility of both casual and hardcore gameplay. The game will at first to any player seem very casual, you jump around in the water and have a good time. However, as you get used to the gameplay, experienced gamers will quickly see there is a much larger goal at hand. It’s possible to gain momentum and reach incredible heights. This is perfect for both levels of gamers because the casual gamer doesn’t know such things exist, and therefore isn’t bothered with trying, while the hardcore player has a goal at hand that will challenge them indefinitely.

Overall, Dolphin Olympics 2 offers an amazing experience. The game has something to offer to nearly all players, something many games lack and lose a lot of players over. The game itself is oddly addicting and has players coming back even months later, which is very impressive for a flash game. Whether you feel like going for a swim, or stopping by the diner at the end of the universe, Dolphin Olympics 2 definitely has something for you to enjoy.

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