Porter's World

Platform Jump (Nintendo DS, Scribblenauts)

by Porter on Sep.15, 2009, under Flash Industry, Game Reviews

Scribblenauts Platform Jump (Nintendo DS, Scribblenauts)

Scribblenauts

It’s not every day that I see a console game that could become a flash game, and even rarer that I find one that is almost screaming to be turned into one. Scribblenauts for the Nintendo DS is one of those rare gems, and it’s just blessed the world with it’s presence today. Scribblenauts is not only an amazing game, but it’s the first game I’ve actually looked forward to and felt was truly original since Portal came out with the Orange Box. If you’re unfamiliar with Portal, log into your steam account now and check it out, you can also try Portal: The Flash Version which is basically the same concept, but in 2D.

First off, let’s take a look at what makes Scribblenauts such an amazing game. The point of the game is to solve various puzzles, or reach the goal, to receive the magical that is a starite. The way you solve these puzzles is where Scribblenauts really shines. You can move around using the DS’s stylus, look around using the D-Pad or ABXY buttons, and last but not least, click on the note pad and write in anything that comes to mind. What does writing in anything that comes to mind do for you exactly? It brings it to life, plops it into the world in front of you, and begs you to interact with it in whichever way possible. You can write so many things it’s unbelievable, the database of items is absolutely massive. I’ve only played the game a very short while since it just came out, but already I’ve ridden a whale, had that whale defeat an angry lion, and used a rocket to blow holes in the ground to navigate to new areas. When I say you can write anything, I mean it. Admittedly (and this is nearly impossible to avoid) you can stump the system and come up with something it doesn’t have, but you nearly have to try to do so which is quite impressive; on top of that, it gives you options that are close to whatever you typed that wasn’t found, so you really can’t complain. After you create various objects, you can ride them, throw them, shoot them, combine them, and so on. If this doesn’t sound at all amusing to you, you’re anhedonic, and I’m sorry for your loss.

So you may thinking that the above is quite impressive, well, it is. So how does this relate to the flash industry? How can such an impressive game be moved to a platform such as flash? Easily is how. The entire game, although amazing, is basically a giant database of words, tons of simple art and animation, basic platforming, and a fine dose of Box2D or your favorite physics engine. The art has it’s own style, but is certainly something that could be seen in a flash game. It’s colorful, simplistic, and almost looks as if someone drew it with a tablet. The biggest draw back I see is that the game is 32MB, which would be a massive flash game, but I’m sure a lot of the file size are files that pertain directly towards communication with the DS and stuff of that nature. If not, the database of items could be loaded externally to reduce the file size to something acceptable. Regardless of the solution picked, it’s definitely doable. The game would undeniably be a huge project, but it’s one that could definitely shine as one of the greatest flash games to this day. The game really is perfect for the flash platform, and I’m almost surprised the company didn’t launch a mini game flash version to build up some extra hype for the DS release. It’s creative, it’s the most intuitive game since Portal, and it’s amazingly casual and laid back, which is perfect for the flash industry.

The most impressive aspect of the game is that game developers have once again created something incredibly original. After thousands of clones of great games, another company has stepped forward, used some creativity, taken a risk, and is now reaping the rewards for their work on an original concept. The most inspiring thought I get from the above isthis, yes they developed the game for the DS, but it could just as easily been you or I developing this game for the DS. Creative ideas that have yet to be thought of are still out there; leave the tower defense games and physics clones for someone else, and embrace the importance of originality.

Interested in picking up Scribblenauts? Buy it here – 181031a Platform Jump (Nintendo DS, Scribblenauts) Platform Jump (Nintendo DS, Scribblenauts)

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4 Comments for this entry

  • HybridMind

    Yeah, I’ve been hearing a lot about this game since it’s release. What is fascinating is that the most recent Mochi Media “Flash Game Friday” winner The Wizard’s Notebook by TurtleSoup is quite similar and was released before Scribblenauts. Actually the author states in the comments that he had never even heard of it until people started drawing the connections. Just shows you a lot of times things are a race whenever you think up an idea it is time to execute as quickly as possible. I played this FGF winner and it was a lot of fun. Likely it is much smaller in scope I’d guess than the Nintendo title but still pretty creative and well done. Definitely check it out if you haven’t. It does suffer from some somewhat shoddy interface problems with editing the fields (he may have fixed it by now though) but other than that it is quite cool.

  • Porter

    I haven’t heard of that game at all yet, I’ll definitely check it out tomorrow when I get a bit of free time, thanks for the link and info.

  • robotJAM

    Porter, I enjoy reading your blog but have you thought about chnaging the pink writing. It really hurts my eyes.

  • Porter

    I have many times, I still can’t decide on a new font color, please suggest one and I’ll consider changing it if I like it.

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