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	<title>Comments on: Physics Based Games</title>
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		<title>By: ozdy</title>
		<link>http://blog.princeporter.com/physics-based-games/comment-page-1/#comment-37</link>
		<dc:creator>ozdy</dc:creator>
		<pubDate>Sun, 28 Jun 2009 20:26:34 +0000</pubDate>
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		<description>I think that sponsors have seen that physics puzzles do well, and therefore are willing to sponsor them. Will this hype end soon, I don&#039;t know. But unlike trends like Defense Games, with physics you have more freedom. There are even successful racing games like Adrenaline Challenge (and it&#039;s hundreds spinoffs) that rely on box2d. So right now I am focusing on creating a good box2d generic editor component, that would save the world in a &quot;String&quot; format, so that I can edit/test it with the games logic directly from the .swf without having to rerun the swf.</description>
		<content:encoded><![CDATA[<p>I think that sponsors have seen that physics puzzles do well, and therefore are willing to sponsor them. Will this hype end soon, I don&#8217;t know. But unlike trends like Defense Games, with physics you have more freedom. There are even successful racing games like Adrenaline Challenge (and it&#8217;s hundreds spinoffs) that rely on box2d. So right now I am focusing on creating a good box2d generic editor component, that would save the world in a &#8220;String&#8221; format, so that I can edit/test it with the games logic directly from the .swf without having to rerun the swf.</p>
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