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	<title>Comments on: Flash Game Design Vs Console Game Design</title>
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	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>By: Louie Kohus</title>
		<link>http://blog.princeporter.com/flash-game-design-vs-console-game-design/comment-page-1/#comment-725</link>
		<dc:creator>Louie Kohus</dc:creator>
		<pubDate>Sat, 06 Feb 2010 13:10:39 +0000</pubDate>
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		<description>Amazing Article, I am signing up to your RSS Feed so I can stay up to date with your writing.Although people have new consoles such as the PS3, a surprising amount of people still get their &lt;a href=&quot;http://www.retroconsolestore.com/snes-consoles/&quot; rel=&quot;nofollow&quot;&gt;SNES Console&lt;/A&gt; out of the attic to play on it. I certainly think that you can never beat playing a game such as the original &lt;a href=&quot;http://www.snesgames.net/game/346/Mega-Man-X&quot; rel=&quot;nofollow&quot;&gt;Mega Man&lt;/A&gt; for hours on end!With the expensive prices of the Nintendo Wii you can always pick up a &lt;a href=&quot;http://www.retroconsolestore.com/snes-consoles/&quot; rel=&quot;nofollow&quot;&gt;Cheap SNES Console&lt;/A&gt;!</description>
		<content:encoded><![CDATA[<p>Amazing Article, I am signing up to your RSS Feed so I can stay up to date with your writing.Although people have new consoles such as the PS3, a surprising amount of people still get their <a href="http://www.retroconsolestore.com/snes-consoles/" rel="nofollow">SNES Console</a> out of the attic to play on it. I certainly think that you can never beat playing a game such as the original <a href="http://www.snesgames.net/game/346/Mega-Man-X" rel="nofollow">Mega Man</a> for hours on end!With the expensive prices of the Nintendo Wii you can always pick up a <a href="http://www.retroconsolestore.com/snes-consoles/" rel="nofollow">Cheap SNES Console</a>!</p>
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		<title>By: Lars</title>
		<link>http://blog.princeporter.com/flash-game-design-vs-console-game-design/comment-page-1/#comment-134</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=301#comment-134</guid>
		<description>Time for Zwibbs?

And is Bejeweled the ONLY game you&#039;ve tried out at the site that feeds you? ;) Here are a few suggestions...
- Crescendo Catcher
- Blast Passage
- Pyramid

@Ozdy: &quot;I just don’t see myself developing NES clones again&quot;. &#039;Dude&#039;, I guess unexpected things happens sometimes. ;)</description>
		<content:encoded><![CDATA[<p>Time for Zwibbs?</p>
<p>And is Bejeweled the ONLY game you&#8217;ve tried out at the site that feeds you? <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Here are a few suggestions&#8230;<br />
- Crescendo Catcher<br />
- Blast Passage<br />
- Pyramid</p>
<p>@Ozdy: &#8220;I just don’t see myself developing NES clones again&#8221;. &#8216;Dude&#8217;, I guess unexpected things happens sometimes. <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Porter</title>
		<link>http://blog.princeporter.com/flash-game-design-vs-console-game-design/comment-page-1/#comment-125</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Fri, 14 Aug 2009 01:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=301#comment-125</guid>
		<description>Haha, I too have played bejweled on King.com, in fact, that&#039;s the ONLY game I&#039;ve played on the site. Dolphin Olympics is definitely an amazing example of a flash game, casual from the start, very in depth for those who try to figure it out. It&#039;s basically a game hidden within a game, and it&#039;s got everything both gamer types need.</description>
		<content:encoded><![CDATA[<p>Haha, I too have played bejweled on King.com, in fact, that&#8217;s the ONLY game I&#8217;ve played on the site. Dolphin Olympics is definitely an amazing example of a flash game, casual from the start, very in depth for those who try to figure it out. It&#8217;s basically a game hidden within a game, and it&#8217;s got everything both gamer types need.</p>
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		<title>By: ozdy</title>
		<link>http://blog.princeporter.com/flash-game-design-vs-console-game-design/comment-page-1/#comment-124</link>
		<dc:creator>ozdy</dc:creator>
		<pubDate>Thu, 13 Aug 2009 18:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=301#comment-124</guid>
		<description>Another nice one Porter,
I agree again :P
My first two games were clones of two NES games - 3D World Runner and Zelda. Both didn&#039;t impress the sponsors too much. However, my third game (about to be released soon) Hungry Shapes - a box2d puzzle game, got a lot of attention among sponsors. Sadly, development of my first two games took significantly more each than the box2d puzzle even if it gave me more pleasure developing them. I since I got more money for my last game, I just don&#039;t see myself developing NES clones again :(

One think that you could have mentioned in your articles is the fact that more than 50% (some say as high as 80%) of the casual gamers are girls. This can explain a lot when mentioning the differences in players needs/abilities ;)

The best casual games have to have that initial hook, but also a great depth after it. My favourite example is Dolphin Olympics - just great. And of course the best casual game ever - Bejeweled. I am actually a little bit ashamed but I wasted some hours trying to get a good score at king.com :&quot;&gt;.

Ozdy</description>
		<content:encoded><![CDATA[<p>Another nice one Porter,<br />
I agree again <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
My first two games were clones of two NES games &#8211; 3D World Runner and Zelda. Both didn&#8217;t impress the sponsors too much. However, my third game (about to be released soon) Hungry Shapes &#8211; a box2d puzzle game, got a lot of attention among sponsors. Sadly, development of my first two games took significantly more each than the box2d puzzle even if it gave me more pleasure developing them. I since I got more money for my last game, I just don&#8217;t see myself developing NES clones again <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>One think that you could have mentioned in your articles is the fact that more than 50% (some say as high as 80%) of the casual gamers are girls. This can explain a lot when mentioning the differences in players needs/abilities <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The best casual games have to have that initial hook, but also a great depth after it. My favourite example is Dolphin Olympics &#8211; just great. And of course the best casual game ever &#8211; Bejeweled. I am actually a little bit ashamed but I wasted some hours trying to get a good score at king.com :&#8221;&gt;.</p>
<p>Ozdy</p>
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