<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Cut Scenes In Flash Games</title>
	<atom:link href="http://blog.princeporter.com/cut-scenes-in-flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.princeporter.com/cut-scenes-in-flash-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cut-scenes-in-flash-games</link>
	<description>The flash games industry, brought to you, by Porter.</description>
	<lastBuildDate>Thu, 30 Jun 2011 22:08:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: arcade</title>
		<link>http://blog.princeporter.com/cut-scenes-in-flash-games/comment-page-1/#comment-741</link>
		<dc:creator>arcade</dc:creator>
		<pubDate>Fri, 05 Mar 2010 15:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=705#comment-741</guid>
		<description>I&#039;ve been reading a few posts and i&#039;m adding your blog to my rss reader , thanks !</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading a few posts and i&#8217;m adding your blog to my rss reader , thanks !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Porter</title>
		<link>http://blog.princeporter.com/cut-scenes-in-flash-games/comment-page-1/#comment-369</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Wed, 30 Sep 2009 22:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=705#comment-369</guid>
		<description>I agree that they aren&#039;t needed for casual gamers, I didn&#039;t really specify that in the article. However, I wouldn&#039;t say that every flash game player is a casual gamer. For instance, Tower of Greed was a mild success mostly due to those who are in fact &lt;strong&gt;not&lt;/strong&gt; casual gamers. On that line of thought, I think it&#039;s important to appeal both to casual gamers, as well as those who aren&#039;t, in order to get peak ratings out of your games. Casual gamers can skip the story in a click, less casual gamers can be more impressed by getting a bit of story, both sides win. Flash games in general do appeal to casual gamers, but there&#039;s always a group of people (such as myself) who appreciate a more console like feel. Pleasing both crowds could be the difference between a 3.8 and a 4.2 on Kongregate or Newgrounds. I do agree with you though, as far as the appeal to casual gamers go, this wouldn&#039;t be a necessity.</description>
		<content:encoded><![CDATA[<p>I agree that they aren&#8217;t needed for casual gamers, I didn&#8217;t really specify that in the article. However, I wouldn&#8217;t say that every flash game player is a casual gamer. For instance, Tower of Greed was a mild success mostly due to those who are in fact <strong>not</strong> casual gamers. On that line of thought, I think it&#8217;s important to appeal both to casual gamers, as well as those who aren&#8217;t, in order to get peak ratings out of your games. Casual gamers can skip the story in a click, less casual gamers can be more impressed by getting a bit of story, both sides win. Flash games in general do appeal to casual gamers, but there&#8217;s always a group of people (such as myself) who appreciate a more console like feel. Pleasing both crowds could be the difference between a 3.8 and a 4.2 on Kongregate or Newgrounds. I do agree with you though, as far as the appeal to casual gamers go, this wouldn&#8217;t be a necessity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ozdy</title>
		<link>http://blog.princeporter.com/cut-scenes-in-flash-games/comment-page-1/#comment-368</link>
		<dc:creator>ozdy</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=705#comment-368</guid>
		<description>I disagree with you on that one, Porter. You&#039;re just being nostalgic of old NES times. Plot and cutscenes aren&#039;t of importance for casual games so much. Most big hits like bloons, dirt bike games, etc don&#039;t need plot at all.</description>
		<content:encoded><![CDATA[<p>I disagree with you on that one, Porter. You&#8217;re just being nostalgic of old NES times. Plot and cutscenes aren&#8217;t of importance for casual games so much. Most big hits like bloons, dirt bike games, etc don&#8217;t need plot at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Porter</title>
		<link>http://blog.princeporter.com/cut-scenes-in-flash-games/comment-page-1/#comment-255</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Sun, 20 Sep 2009 16:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=705#comment-255</guid>
		<description>As developers become better and better at optimizing file size, I suggest that these cut scenes are either short and simple with text, or even with a voice over if not too long.</description>
		<content:encoded><![CDATA[<p>As developers become better and better at optimizing file size, I suggest that these cut scenes are either short and simple with text, or even with a voice over if not too long.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/cut-scenes-in-flash-games/comment-page-1/#comment-254</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Sun, 20 Sep 2009 06:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=705#comment-254</guid>
		<description>The cutscenes for flash games need to have minimum text and if it not interesting, it give no value to most players since they will just skip them.</description>
		<content:encoded><![CDATA[<p>The cutscenes for flash games need to have minimum text and if it not interesting, it give no value to most players since they will just skip them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

