Classic Games
by Porter on Oct.03, 2009, under Flash Industry, Help

Classic Games
Games have evolved a lot over the years, so much in fact that some developers have begun to forget to focus on the basics in game design. Classic games have been around since the days people camped outside bars to play Pacman, yet despite their age, they still remain popular today. Modern games are often frowned upon for taking too much time making things shiny, and not enough time making things fun. I’m in no way against modern gaming, but it’s my honest opinion that very few developers do things right these days.
Now you may be thinking I’m just nostalgic for oldschool games, especially with me releasing games such as Tower of Greed and praising Super Mario World all the time, I can assure you this isn’t the case. I am nostalgic for classic games, I won’t deny that, but I take that into consideration when observing games and my thoughts still stand true. Every modern game in existence today builds itself upon ideas that have already been done. New games may expand upon these foundations, but the foundations are always the same. There are certain fundamentals within games that please us over and over again, from game to game, they’re just disguised differently each time. Puzzle games make us think, then give us gratification upon completion, that’s what makes them good, always has, always will be. Action games keep us entertained because we can move quickly, explore, use cool abilities, kill things, experience a challenge, never have a dull moment, the list goes on. Contra on the NES may not be Ninja Gaiden 2 on the Xbox 360, but the same elements exist, and without them the game would fail. What made Mario so great? You explored (went to new worlds and found secrets), collected coins, avoided tricky situations (were presented challenge), and had a definite ending that was to give you gratification upon completion. Mario hasn’t changed since it’s first game, Super Mario Galaxies may have tons of shiny new features, but those core elements all exist, and the game designers are definitely taking those into consideration when designing the game.
Let’s take a look at a new game that really utilizes what I’m getting at. Grid 16 is an amazing flash game, built almost entirely on a collection of classic mechanics. It adds the neat twist of switching between 16 games as you go, but if you were tossed even 100 crappy games, would you care that it was switching between them? Grid 16 is successful in part by it’s creative switching mechanic, but mostly due to the fact that it presents a bunch of proven games to you all at once. Everyone loves pong, even if for just a few seconds, it’s great fun. Platforming has been around forever, still stands strong to this day. Dodging has been a core element of games such as Pacman and Space Invaders. As you can see, Grid 16 basically is the classics, nearly all of them tossed into one game.
Okay, so all games are built upon the same core foundations, what does this mean? In short, study your classic games, they are a limitless source of knowledge pertaining to what makes all games great. Combining your knowledge of what makes the classics so great, while keeping the importance of originality in mind, is exactly what makes a successful game. If you’re looking for a bit of something to get you into the classic games, I suggest watching the movie “The King of Kong“, it was recently suggested to me and I loved it; it’ll definitely open up your eyes to how the gaming world used to be, and perhaps give you ideas of where you can take things in the near future.

October 3rd, 2009 on 8:17 am
I consider the classic games as a way to “go back to the basics” and review the foundations of fun. I love my emulators and other classic gaming collections I have because sometimes it is just a great break to play games that had to be really fun because they didn’t have fancy graphics to distract from sub-par gameplay. I’ve definitely been trying to focus on making prototypes that are as fun as possible before adding any sound, music, or polished graphics. It seems to be a great way to hone the gameplay and not waste anytime polishing a turd…
Oh yes, “King of Kong” is a great and intriguing documentary! I actually live pretty near to ‘Fun Spot’ and plan to take a trip up there to play all the old retro arcade games sometime soon with some other game design friends of mine. I think it will be a blast!
“Donkey Kong kill screen coming up…”
October 3rd, 2009 on 12:26 pm
I love what you said about not polishing a turn, it’s incredibly true. If you can enjoy your game in it’s bare bones structure, only then should you spend the time it takes to add new graphics, menus, sounds, and so on.
As for going to Fun Spot, no fair, I would love to go there. If I save up enough cash and get rich somehow, I’ll totally join you on the trip, we’ll each get our kill screen for the night
October 3rd, 2009 on 11:59 pm
MMmmmm, still…. good graphics make people curious to pick the game, fun spot is one way to make them comeback or tell their friends (on interactive art case, mostly is the odd/ philosophic message that drive them to tell their friends).
October 4th, 2009 on 2:04 am
I find that interactive art games appeal to me as puzzle games do, they make me think, they have a definite end, and I want to feel accomplishment by completing them. I do agree that art is a must have, but when it comes to designing puzzles in those games, it’s all about what makes the basics fun in order to make a good puzzle.
November 11th, 2009 on 4:38 pm
Pacman the best game ever!