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	<title>Comments on: Becoming A Game Developer (Part 3)</title>
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	<link>http://blog.princeporter.com/becoming-a-game-developer-part-3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=becoming-a-game-developer-part-3</link>
	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/becoming-a-game-developer-part-3/comment-page-1/#comment-405</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Sun, 04 Oct 2009 05:00:49 +0000</pubDate>
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		<description>I know but we are talking possibilities for newbie, aye? :)</description>
		<content:encoded><![CDATA[<p>I know but we are talking possibilities for newbie, aye? <img src='http://blog.princeporter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Porter</title>
		<link>http://blog.princeporter.com/becoming-a-game-developer-part-3/comment-page-1/#comment-389</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Fri, 02 Oct 2009 05:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=783#comment-389</guid>
		<description>As much as I would love to work for Square, or any other big company, there&#039;s a certain level of creative freedom that would likely be lost. Flash design lets us build the game, not be a coder on the side or artist taking orders from the top guy. Don&#039;t get me wrong, I&#039;m sure it&#039;s a great place to be, perhaps even more fun at times, but I couldn&#039;t just be a side man, I would have to be up at the table with the head boss, planning things out, telling him how it should go. Untapped potential is a horrible thing, I feel that&#039;s where I would be in a major company such as them, although my research on the video game industry is limited, so I can&#039;t say for sure that&#039;s how it would be.</description>
		<content:encoded><![CDATA[<p>As much as I would love to work for Square, or any other big company, there&#8217;s a certain level of creative freedom that would likely be lost. Flash design lets us build the game, not be a coder on the side or artist taking orders from the top guy. Don&#8217;t get me wrong, I&#8217;m sure it&#8217;s a great place to be, perhaps even more fun at times, but I couldn&#8217;t just be a side man, I would have to be up at the table with the head boss, planning things out, telling him how it should go. Untapped potential is a horrible thing, I feel that&#8217;s where I would be in a major company such as them, although my research on the video game industry is limited, so I can&#8217;t say for sure that&#8217;s how it would be.</p>
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		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/becoming-a-game-developer-part-3/comment-page-1/#comment-386</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Fri, 02 Oct 2009 03:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=783#comment-386</guid>
		<description>You know, some people also thinks.. &#039;flash is crap, you can&#039;t get to &#039;real&#039; industry from flash&#039;. Well, they always think high like working for EA or squaresoft. ;p</description>
		<content:encoded><![CDATA[<p>You know, some people also thinks.. &#8216;flash is crap, you can&#8217;t get to &#8216;real&#8217; industry from flash&#8217;. Well, they always think high like working for EA or squaresoft. ;p</p>
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		<title>By: Porter</title>
		<link>http://blog.princeporter.com/becoming-a-game-developer-part-3/comment-page-1/#comment-385</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Thu, 01 Oct 2009 22:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=783#comment-385</guid>
		<description>I definitely agree with you. I&#039;m definitely just going over the basics, because in all honestly, this is the sort of stuff that people thinking of going into the industry don&#039;t know yet. I didn&#039;t even know a game could get sponsored when I made my first one, letting people know the very basics of entering the industry was my goal for this one.</description>
		<content:encoded><![CDATA[<p>I definitely agree with you. I&#8217;m definitely just going over the basics, because in all honestly, this is the sort of stuff that people thinking of going into the industry don&#8217;t know yet. I didn&#8217;t even know a game could get sponsored when I made my first one, letting people know the very basics of entering the industry was my goal for this one.</p>
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		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/becoming-a-game-developer-part-3/comment-page-1/#comment-383</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Thu, 01 Oct 2009 17:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=783#comment-383</guid>
		<description>Nice post Porter, though it still only covering the first layer of game development, just a part, in flash world. So I would like to add several points I know from my researches and people I befriend with.

Being a flash developer doesn&#039;t always mean only rely on sponsorship. If you are hard working and have a creative mind on the team, soon or later opportunities open for contract jobs, partnerships, and so on.

Either in flash or overall, the game business is a tough environment with a lot of crunch times and above 8 hours per day works. It is a job that blatantly says: if you don&#039;t have passion in here, you will fall.

More worse than that, to be able to enter real game companies, they requires you to have experiences, they don&#039;t care if you get bachelor, master, super master or whatever in game design university. One obvious way to get this experiences is by expanding the range of tools/language/technique you can use and making your own games, even if they just small (flash) games or longer path: being a professional beta tester (that knows to code). 

regards,
rose</description>
		<content:encoded><![CDATA[<p>Nice post Porter, though it still only covering the first layer of game development, just a part, in flash world. So I would like to add several points I know from my researches and people I befriend with.</p>
<p>Being a flash developer doesn&#8217;t always mean only rely on sponsorship. If you are hard working and have a creative mind on the team, soon or later opportunities open for contract jobs, partnerships, and so on.</p>
<p>Either in flash or overall, the game business is a tough environment with a lot of crunch times and above 8 hours per day works. It is a job that blatantly says: if you don&#8217;t have passion in here, you will fall.</p>
<p>More worse than that, to be able to enter real game companies, they requires you to have experiences, they don&#8217;t care if you get bachelor, master, super master or whatever in game design university. One obvious way to get this experiences is by expanding the range of tools/language/technique you can use and making your own games, even if they just small (flash) games or longer path: being a professional beta tester (that knows to code). </p>
<p>regards,<br />
rose</p>
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