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	<title>Comments on: Audacity Soup For The Game Developers Soul</title>
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	<description>The flash games industry, brought to you, by Porter.</description>
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		<title>By: rosedragon</title>
		<link>http://blog.princeporter.com/audacity-soup-for-the-game-developers-soul/comment-page-1/#comment-697</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Thu, 14 Jan 2010 06:54:15 +0000</pubDate>
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		<description>Once again after 1000 times I have to say you can get perfect mp3 loop without having to use the bloaty wav. Here is the trick:
- add 0.1/0.01 second silence in beginning and end of the music. Normal persons won&#039;t hear this, just audionerds do.
- don&#039;t encode the music. (I use goldwave audio editor for this, I don&#039;t know how audacity works after it refuse to save without lame mp3 encoder)
- put into flash, let flash do the compression.

These will make sure that there is no automatic 1s silence added to your musics.</description>
		<content:encoded><![CDATA[<p>Once again after 1000 times I have to say you can get perfect mp3 loop without having to use the bloaty wav. Here is the trick:<br />
- add 0.1/0.01 second silence in beginning and end of the music. Normal persons won&#8217;t hear this, just audionerds do.<br />
- don&#8217;t encode the music. (I use goldwave audio editor for this, I don&#8217;t know how audacity works after it refuse to save without lame mp3 encoder)<br />
- put into flash, let flash do the compression.</p>
<p>These will make sure that there is no automatic 1s silence added to your musics.</p>
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		<title>By: Porter</title>
		<link>http://blog.princeporter.com/audacity-soup-for-the-game-developers-soul/comment-page-1/#comment-553</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Thu, 22 Oct 2009 15:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=1139#comment-553</guid>
		<description>Thanks for correcting me, you are correct. It&#039;s the WAV&#039;s you want to use, not the mp3, I finished this up pretty late last night hehe. Thanks for catching that, and for reading.</description>
		<content:encoded><![CDATA[<p>Thanks for correcting me, you are correct. It&#8217;s the WAV&#8217;s you want to use, not the mp3, I finished this up pretty late last night hehe. Thanks for catching that, and for reading.</p>
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	<item>
		<title>By: Draknek</title>
		<link>http://blog.princeporter.com/audacity-soup-for-the-game-developers-soul/comment-page-1/#comment-552</link>
		<dc:creator>Draknek</dc:creator>
		<pubDate>Thu, 22 Oct 2009 09:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=1139#comment-552</guid>
		<description>&lt;i&gt;If you’re using something else, such as FlashDevelop and Flex to compile, you’ll be forced to use a .WAV file since mp3’s aren’t supported.&lt;/i&gt;

I believe this is the wrong way round: wav files aren&#039;t supported so you have to use mp3. Bizarre and annoying, but for Linux developers there&#039;s not much choice.</description>
		<content:encoded><![CDATA[<p><i>If you’re using something else, such as FlashDevelop and Flex to compile, you’ll be forced to use a .WAV file since mp3’s aren’t supported.</i></p>
<p>I believe this is the wrong way round: wav files aren&#8217;t supported so you have to use mp3. Bizarre and annoying, but for Linux developers there&#8217;s not much choice.</p>
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	<item>
		<title>By: colin</title>
		<link>http://blog.princeporter.com/audacity-soup-for-the-game-developers-soul/comment-page-1/#comment-549</link>
		<dc:creator>colin</dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.princeporter.com/?p=1139#comment-549</guid>
		<description>hey porter,
just wanted to say thanks for your audio links (sfxr is amazing!!), and for your kind comments on my actionscript video at insideria.com. if you ever want to make your games multiuser, i&#039;d love to see you using Union! see www.unionplatform.com.

colin</description>
		<content:encoded><![CDATA[<p>hey porter,<br />
just wanted to say thanks for your audio links (sfxr is amazing!!), and for your kind comments on my actionscript video at insideria.com. if you ever want to make your games multiuser, i&#8217;d love to see you using Union! see <a href="http://www.unionplatform.com" rel="nofollow">http://www.unionplatform.com</a>.</p>
<p>colin</p>
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